scourge agility

Bloodseeker

Strygwyr

    * Affiliation: Scourge

    * Attack Animation: 0.43 / 0.74

    * Damage: 53 - 59

    * Casting Animation: 0.6 / 1.4

    * Armor: 3.4

    * Base Attack Time: 1.7

    * Movespeed: 305

    * Missile Speed: Instant

    * Attack Range: 100 (melee)

    * Sight Range: 1800 / 800

Imbued with shamanistic and demonic powers, Strygwyr is able to replenish his health with the lives he takes, as well as sense weakened souls which allow him to go into a blood frenzy, increasing his movement speed so he can chase down the enemy; if the hunted attempts to escape, Strygwyr will curse him to lose health if he moves. Up close and personal, the Bloodseeker can empower himself to almost double his damage, becoming on par even with the toughest fighters.

An unusual hybrid of Demon and Orc, Strygwyr is an outcast amongst all mortal creatures. By thriving on and bathing himself with the blood of those he slays, Strygwyr can heal his wounds - even those that could prove fatal. Beware the fool who dares venturing alone, for Strygwyr can sense his blood miles away and gain vision through his helpless prey's eyes. Having ruptured the enemy with mighty blows in his bloodthirsty frenzies, Strygwyr corners his foe into making the impossible decision - bleed to death by trying to outrun the hasty demon, or be ripped to shreds in its awesome fury.

Bloodrage

    * Ability Type: Active

    * Targeting Type: Unit

    * Ability Hotkey: D

Drives a unit into a bloodthristy rage. That unit is unable to cast spells, has its attack damage increased, and loses a small amount of hit points every second.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 80

    * 12 seconds

    * 600

    * N/A

    * 6 seconds

    * Any unit

    * Increases damage by 20%, takes 20 HP per second

    * 2

    * 80

    * 10 seconds

    * 600

    * N/A

    * 7 seconds

    * Any unit

    * Increases damage by 40%, takes 20 HP per second

    * 3

    * 80

    * 8 seconds

    * 600

    * N/A

    * 8 seconds

    * Any unit

    * Increases damage by 60%, takes 20 HP per second

    * 4

    * 80

    * 6 seconds

    * 600

    * N/A

    * 9 seconds

    * Any unit

    * Increases damage by 80%, takes 20 HP per second

Notes

• Damage type: magical

• Bloodrage can be casted on an allied, enemy or neutral unit.

• The -disablehelp command will prevent an allied Bloodseeker from casting this spell on you.

Blood Bath

    * Ability Type: Passive

    * Targeting Type: Unit

    * Ability Hotkey: B

Whenever Strygwyr kills a unit, he bathes himself in the blood, regenerating his life source.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * N/A

    * N/A

    * N/A

    * N/A

    * N/A

    * Any Units

    * Regenerates 10% of the Hero's max hp. 10% for creeps.

    * 2

    * N/A

    * N/A

    * N/A

    * N/A

    * N/A

    * Any Units

    * Regenerates 20% of the Hero's max hp. 15% for creeps.

    * 3

    * N/A

    * N/A

    * N/A

    * N/A

    * N/A

    * Any Units

    * Regenerates 30% of the Hero's max hp. 20% for creeps.

    * 4

    * N/A

    * N/A

    * N/A

    * N/A

    * N/A

    * Any Units

    * Regenerates 40% of the Hero's max hp. 25% for creeps.

Notes

• Denied creeps and heroes will also trigger Bloodbath, illusions will not trigger Bloodbath.

• Strygwyr will regenerate hp regardless of how he killed the unit, be it with spells, items or attacks.

• If you are in a 200 AoE of a dying enemy hero but did not kill him, you get 50% of the normal hero regeneration (5/10/15/20% of his max hp).

Strygwyr's Thirst

    * Ability Type: Passive

    * Targeting Type: N/A

    * Ability Hotkey: T

Enables Strygwyr to sense the bleeding of any enemy hero below 40% hp. If he finds one, Strygwyr gains vision of that unit and increased movement speed.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * N/A

    * N/A

    * N/A

    * 1500

    * Until no nearby valid target exist

    * Enemy heroes below 40% HP

    * Increases movement speed by 11%. Grants vision of the target

    * 2

    * N/A

    * N/A

    * N/A

    * 3000

    * Until no nearby valid target exist

    * Enemy heroes below 40% HP

    * Increases movement speed by 22%. Grants vision of the target

    * 3

    * N/A

    * N/A

    * N/A

    * 4500

    * Until no nearby valid target exist

    * Enemy heroes below 40% HP

    * Increases movement speed by 33%. Grants vision of the target

    * 4

    * N/A

    * N/A

    * N/A

    * 6000

    * Until no nearby valid target exist

    * Enemy heroes below 40% HP

    * Increases movement speed by 44%. Grants vision of the target

Notes

• Strygwyr's Thirst is not triggered by Illusions.

• Invisible units will show up on the minimap, but won't be able to get targeted directly. If a target order (attack or spell) has been set on them before they go invisible, the order will be fulfilled. Units can also autoattack these invisible units.

Rupture

    * Ability Type: Active

    * Targeting Type: Unit

    * Ability Hotkey: R

Deals a mighty blow to the enemy causing any movement to result in bleeding and loss of life.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 150

    * 70 seconds

    * 1000

    * N/A

    * 5 seconds

    * Enemy units

    * 150 initial damage. Deals 20% of the distance moved as damage

    * 2

    * 200

    * 70 seconds

    * 1000

    * N/A

    * 7 seconds

    * Enemy units

    * 250 initial damage. Deals 40% of the distance moved as damage

    * 3

    * 250

    * 70 seconds

    * 1000

    * N/A

    * 9 seconds

    * Enemy units

    * 350 initial damage. Deals 60% of the distance moved as damage

Notes

• Damage type: pure

• If the affected unit moved more than 1300 distance in 0.25 seconds, it will not receive any damage.

---------

Bone Fletcher

Clinkz

    * Affiliation: Scourge

    * Attack Animation: 0.7 / 0.3

    * Damage: 37 - 43

    * Casting Animation: 0.5 / 0.51

    * Armor: 2.1

    * Base Attack Time: 1.7

    * Movespeed: 300

    * Missile Speed: 900

    * Attack Range: 600

    * Sight Range: 1800 / 800

What meat Clinkz lacks on his bones, he makes up for in stealth and offensive bursts. He can imbue each arrow attack with a fiery enchantment for heavier damage, and Strafe his quiver for brief moments to fire in rapid succession. He is able to Windwalk, becoming invisible and gaining a great deal of movement speed, making him a potent in-and-out assassin. His ultimate allows him to consume creeps' life essences whole, increasing his hit point capacity and damage output so that he may move on to his next kill that Strafe and Windwalk help to perform. His Searing Arrows deal bonus damage to both units and buildings, making Bone Fletcher also exceptionally good at taking structures down.

The fire that kindles eternally on the visage of the fallen Elven Archer proves to others that his undeath was a mere genesis. Clinkz seeks perfection in the arts of fletching and never hesitates in sacrificing his own allies for the cause. Still retaining his ability to move with the wind, he is ready to slay the enemy officers with his swiftness and precision in archery. The Fletcher fires arrows that scorch the target with the heat of the Underworld, bringing them closer and closer to their peril. An elvish archer in life, a nightmare in death.

Strafe

    * Ability Type: Active

    * Targeting Type: N/A

    * Ability Hotkey: T

Fire a large number of arrows in a short time period. Lasts 4/6/8/10 seconds.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 90

    * 60 seconds

    * N/A

    * N/A

    * 4 seconds

    * Self

    * 90% increased attack speed.

    * 2

    * 90

    * 50 seconds

    * N/A

    * N/A

    * 6 seconds

    * Self

    * 90% increased attack speed.

    * 3

    * 90

    * 40 seconds

    * N/A

    * N/A

    * 8 seconds

    * Self

    * 90% increased attack speed.

    * 4

    * 90

    * 30 seconds

    * N/A

    * N/A

    * 10 seconds

    * Self

    * 90% increased attack speed.

Notes

• Bone Fletcher will get an animation on him for the duration of the spell, showing that it's currently active.

Searing Arrows

    * Ability Type: Active

    * Targeting Type: Unit

    * Ability Hotkey: R

Increases the damage of the Hero's attack by adding fire.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 8

    * 2 seconds

    * 600

    * N/A

    * N/A

    * Enemy units and structures

    * 20 bonus damage

    * 2

    * 8

    * 0 seconds

    * 600

    * N/A

    * N/A

    * Enemy units and structures

    * 30 bonus damage

    * 3

    * 8

    * 0 seconds

    * 600

    * N/A

    * N/A

    * Enemy units and structures

    * 40 bonus damage

    * 4

    * 8

    * 0 seconds

    * 600

    * N/A

    * N/A

    * Enemy units and structures

    * 50 bonus damage

Notes

• Searing Arrows is an orb effect. non buff placer.

• Searing Arrows deal damage to structures.

Wind Walk

    * Ability Type: Active

    * Targeting Type: Instant

    * Ability Hotkey: W

Turn invisible for a period of time, increasing movement speed.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 75

    * 20 seconds

    * N/A

    * N/A

    * 20 seconds

    * Self

    * Makes Bone Fletcher invisible and increases his movement speed by 10%

    * 2

    * 75

    * 20 seconds

    * N/A

    * N/A

    * 25 seconds

    * Self

    * Makes Bone Fletcher invisible and increases his movement speed by 20%

    * 3

    * 75

    * 20 seconds

    * N/A

    * N/A

    * 30 seconds

    * Self

    * Makes Bone Fletcher invisible and increases his movement speed by 30%

    * 4

    * 75

    * 20 seconds

    * N/A

    * N/A

    * 35 seconds

    * Self

    * Makes Bone Fletcher invisible and increases his movement speed by 40%

Notes

• Bone Fletcher can go through units when under the effects of Wind Walk.

• Will not break most channeling of spells or items upon activation.

• When attacking, invisibility is broken before the projectile reaches the target.

• Has a fadetime of 0.6 seconds.

Death Pact

    * Ability Type: Active

    * Targeting Type: Unit

    * Ability Hotkey: E

Kills a target unit and gains bonus damage and HP capacity based on that target's current health when killed.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 100

    * 45 seconds

    * 400

    * N/A

    * 35 seconds

    * Any unit (not heroes)

    * Gains 50% HP and 4% damage of the killed unit's HP

    * 2

    * 100

    * 45 seconds

    * 400

    * N/A

    * 35 seconds

    * Any unit (not heroes)

    * Gains 60% HP and 6% damage of the killed unit's HP

    * 3

    * 100

    * 45 seconds

    * 400

    * N/A

    * 35 seconds

    * Any unit (not heroes)

    * Gains 70% HP and 8% damage of the killed unit's HP

Notes

• If the target is an enemy or neutral unit, it will give the Clinkz the correct gold and experience bounty.

• Bone Fletcher gains HP capacity based on the HP of the target. Increases his current and max HP by a certain amount.

• When the duration ends, the max HP returns to normal, but the current HP remains the same.

• Bonus damage is also a percentage of the killed unit's HP.

-----------

Broodmother

Black Arachnia

    * Affiliation: Scourge

    * Attack Animation: 0.4 / 0.5

    * Damage: 44 - 50

    * Casting Animation: 0.2 / 0.51

    * Armor: 2.4

    * Base Attack Time: 1.7

    * Movespeed: 310

    * Missile Speed: Instant

    * Attack Range: 128 (melee)

    * Sight Range: 1800 / 800

Regular spiders are scary enough. This overgrown Broodmother takes arachnophobia to a whole new level. Within her web she can remain unseen, is extremely quick, and able to regenerate. The venom in her fangs not only hurts, but can cause one to miss attacks and move slower. Combine this with her ultimate Insatiable Hunger, which empowers her fangs to deal great damage and life leech, and she is one Mother you don't want to go toe to toe with. She also can inject her young from a distance into a target, dealing damage initially, and if that host dies soon after her young will spawn. She can amass young armies quickly, which are great for pushing or even taking down bigger prey if left unchecked.

Once a Queen of the Nerubians, she struck fear into the hearts of those she ruled. However she made the fatal mistake of falling in love with the renegade assassin Anub'Arak , and was banished from her own kingdom. Now she accompanies her true love in the battle of the Ancients, bearing his offspring as a symbol of her undying love. An expert in weaving webs of deception, she has the power of incapacitating those who dare attack her, and sowing in them the seeds of her offspring which then tear out of the corpse of the unfortunate victim. Her lust for battle helps her grow stronger and sustain herself, leading many to believe that her hunger for flesh is insatiable.

Spawn Spiderlings

    * Ability Type: Active

    * Targeting Type: Unit

    * Ability Hotkey: W

The Broodmother injects her young into a target, creating immense pain. If the target is killed by the injection, spiderlings will be born.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 80

    * 10 seconds

    * 700

    * N/A

    * 2 seconds (buff) / 60 seconds (spiderlings)

    * Enemy units

    * 75 damage, 1 spiderling

    * 2

    * 100

    * 10 seconds

    * 700

    * N/A

    * 2 seconds (buff) / 60 seconds (spiderlings)

    * Enemy units

    * 150 damage, 2 spiderlings

    * 3

    * 120

    * 10 seconds

    * 700

    * N/A

    * 2 seconds (buff) / 60 seconds (spiderlings)

    * Enemy units

    * 225 damage, 3 spiderlings

    * 4

    * 140

    * 10 seconds

    * 700

    * N/A

    * 2 seconds (buff) / 60 seconds (spiderlings)

    * Enemy units

    * 300 damage, 4 spiderlings

Notes

• Damage type: magical

• Units from which the Spiderlings spawn leave no corpse on death.

• If the target is killed within 2 seconds of being hit by this skill, the Spiderlings will spawn.

Spin Web

    * Ability Type: Active

    * Targeting Type: Area

    * Ability Hotkey: B

Spins a web which grants the Broodmother invisibility in an area, regeneration, as well as a passive speed increase. Regeneration and speed improves per level.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 50

    * 90 seconds

    * 600

    * 500

    * Infinite

    * Self

    * 2 allowed webs, +2 HP regeneration per second, and +20% movespeed.

    * 2

    * 50

    * 70 seconds

    * 600

    * 500

    * Infinite

    * Self

    * 4 allowed webs, +4 HP regeneration per second, and +23% movespeed.

    * 3

    * 50

    * 50 seconds

    * 600

    * 500

    * Infinite

    * Self

    * 6 allowed webs, +6 HP regeneration per second, and +26% movespeed.

    * 4

    * 50

    * 30 seconds

    * 600

    * 500

    * Infinite

    * Self

    * 8 allowed webs, +8 HP regeneration per second, and +29% movespeed.

Notes

• Has a fade time of 2 seconds.

• Destroys trees in the AoE when placed, but will grow back after the corresponding time (even if the web is still there).

• The web has a sight range of 150, during both day and night.

• The web does not prevent neutrals from spawning.

• If more webs are spawned than allowed, the oldest one will disappear.

• Spin Webs show an icon on the minimap.

Incapacitating Bite

    * Ability Type: Passive

    * Targeting Type: N/A

    * Ability Hotkey: P

Gives the Broodmother venom which will greatly reduce the target's ability to function, and deal extra damage.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * N/A

    * N/A

    * N/A

    * N/A

    * 2 seconds

    * Enemy units

    * Gives a 10% chance to miss, slows movement speed by 10%, and adds 2 damage.

    * 2

    * N/A

    * N/A

    * N/A

    * N/A

    * 2 seconds

    * Enemy units

    * Gives a 15% chance to miss, slows movement speed by 20%, and adds 4 damage.

    * 3

    * N/A

    * N/A

    * N/A

    * N/A

    * 2 seconds

    * Enemy units

    * Gives a 20% chance to miss, slows movement speed by 30%, and adds 6 damage.

    * 4

    * N/A

    * N/A

    * N/A

    * N/A

    * 2 seconds

    * Enemy units

    * Gives a 25% chance to miss, slows movement speed by 40%, and adds 8 damage.

Notes

• Incapacitating Bite is an Orb Effect.

• The affected enemies' miss chance stacks with evasion and terrain dodge chance.

• You have to use the attack, attack-move or patrol commands for this skill to work.

Insatiable Hunger

    * Ability Type: Active

    * Targeting Type: N/A

    * Ability Hotkey: T

The Broodmother develops a violent thirst for vital fluids. This lust greatly increases her attack damage and gives her a vampiric attack.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 100

    * 60 seconds

    * N/A

    * N/A

    * 14 seconds

    * Self

    * 60 bonus damage, 40% life steal

    * 2

    * 100

    * 45 seconds

    * N/A

    * N/A

    * 14 seconds

    * Self

    * 80 bonus damage, 60% life steal

    * 3

    * 100

    * 30 seconds

    * N/A

    * N/A

    * 14 seconds

    * Self

    * 100 bonus damage, 80% life steal

Notes

• Fully stacks with all items providing Lifesteal (both Orb and aura based).

• Can only be removed by Purge (from Diffusal, Stone Gaze, Unstable Current, etc.)

--------

Nerubian Assassin

Anub'arak

    * Affiliation: Scourge

    * Attack Animation: 0.46 / 0.54

    * Damage: 49 - 53

    * Casting Animation: 0.4 / 1.1

    * Armor: 3.7

    * Base Attack Time: 1.7

    * Movespeed: 300

    * Missile Speed: Instant

    * Attack Range: 128 (melee)

    * Sight Range: 1800 / 800

The Nerubian Assassin starts off by wearing his opponents down early on, Burning their Mana for damage, keeping them fairly useless and vulnerable. With a Vendetta against living things, he can become invisible, travel faster, and deal great damage to the next thing he hits. Following up with his powerful line stunning impale and then Mana Burn is a combo most will instantly fall victim to--hard to see it coming and difficult to escape. His Scarabs can spy the lay of the land to alert him to danger or his next victim.

Anub'arak was once the greatest champion of the Nerubians, but fell in the Second War of the Spider. He was resurrected by the Lich King Ner'zhul, who promised him eternal undeath in exchange for his unswerving loyalty. His layers of spiked armor are nearly impregnable, causing severe damage to attackers. When threatened, he shoots these spikes through enemies, maiming and disorienting them. He channels his dark powers into a bolt of disarming negative energy, and those who witness him blending into the shadows of the frozen tundra have never lived to tell the tale

Impale

    * Ability Type: Active

    * Targeting Type: Point

    * Ability Hotkey: E

Slams the ground with massive claws, shooting spiked tendrils out in a straight line, dealing damage and hurling enemy ground units into the air in their wake.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 95

    * 11 seconds

    * 500

    * 125

    * 0.75 seconds

    * Enemy unit

    * 80 damage and stun

    * 3

    * 115

    * 11 seconds

    * 500

    * 125

    * 1.25 seconds

    * Enemy unit

    * 140 damage and stun

    * 2

    * 135

    * 11 seconds

    * 500

    * 125

    * 1.75 seconds

    * Enemy unit

    * 200 damage and stun

    * 4

    * 155

    * 11 seconds

    * 500

    * 125

    * 2.25 seconds

    * Enemy unit

    * 260 damage and stun

Notes

• Damage type: magical

• Hit units will fly for 0.52 seconds before the real stun is applied.

• Distance traveled is 700.

• The wave of tendrils moves at 1600 units per second.

Mana Burn

    * Ability Type: Active

    * Targeting Type: Unit

    * Ability Hotkey: R

Sends a bolt of negative energy that burns a target enemy unit's mana based on its Intelligence. Burned mana combusts, dealing damage to the target equal to the amount of mana burned.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 90

    * 35 seconds

    * 600

    * N/A

    * N/A

    * Enemy heroes

    * Burns Mana equal to 4 times the target's Intelligence

    * 2

    * 110

    * 25 seconds

    * 600

    * N/A

    * N/A

    * Enemy heroes

    * Burns Mana equal to 4 times the target's Intelligence

    * 3

    * 130

    * 15 seconds

    * 600

    * N/A

    * N/A

    * Enemy heroes

    * Burns Mana equal to 4 times the target's Intelligence

    * 4

    * 150

    * 5 seconds

    * 600

    * N/A

    * N/A

    * Enemy heroes

    * Burns Mana equal to 4 times the target's Intelligence

Notes

• Damage type: magical

• Damage dealt is proportional to mana lost

Urna Swarm

    * Ability Type: Active

    * Targeting Type: Instant

    * Ability Hotkey: W

Raises a Scarab from a corpse. The Scarab can burrow to hide itself, or use Infestation to silence and deal damage over time in an AoE.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 40

    * 26 seconds

    * 900

    * N/A

    * Infinite

    * Enemy units

    * Maximum of 2 Scarabs

    * 2

    * 30

    * 19 seconds

    * 900

    * N/A

    * Infinite

    * Enemy units

    * Maximum of 3 Scarabs

    * 3

    * 20

    * 12 seconds

    * 900

    * N/A

    * Infinite

    * Enemy units

    * Maximum of 4 Scarabs

    * 4

    * 10

    * 5 seconds

    * 900

    * N/A

    * Infinite

    * Enemy units

    * Maximum of 5 Scarabs

Notes

• Scarabs have 450 movement speed, 200 HP, 6 armor, 1400/1400 normal vision, 400/400 burrowed vision, and 26-38 bounty.

• Scarabs are immune to magic.

• Infestation silences and deals 40 non-stacking damage per second in a 300 AoE for 3 seconds.

• Burrowed Scarabs are invisible and immobile.

• If you order Infestation to be cast while having multiple Scarabs selected, only one will cast instead of all of them.

Vendetta

    * Ability Type: Active

    * Targeting Type: Instant

    * Ability Hotkey: V

The Nerubian Assassin turns invisible for a short period of time, and can break his invisibility with an incredibly damaging attack.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 160

    * 90 seconds

    * N/A

    * N/A

    * 20 seconds

    * Enemy unit

    * Deals 225 backstab damage. 10% movement speed increase

    * 2

    * 210

    * 75 seconds

    * N/A

    * N/A

    * 35 seconds

    * Enemy unit

    * Deals 375 backstab damage. 15% movement speed increase

    * 3

    * 260

    * 60 seconds

    * N/A

    * N/A

    * 50 seconds

    * Enemy unit

    * Deals 525 backstab damage. 20% movement speed increase

Notes

• Damage type: normal

• If Nerubian Assassin's invisibility expires, the bonus damage will not be dealt to the next target.

• Nerubian Assasin is revealed when he damages the target, not at the beginning of his attack.

• Has a 0 second fadetime.

-------

Nerubian Weaver

Anub'seran

    * Affiliation: Scourge

    * Attack Animation: 0.64 / 0.36

    * Damage: 46 - 56

    * Casting Animation: 0.3 / 0.51

    * Armor: 2

    * Base Attack Time: 1.7

    * Movespeed: 290

    * Missile Speed: 900

    * Attack Range: 425

    * Sight Range: 1800 / 800

The Nerubian Weaver counters his own weakness of being extremely fragile with constant bursts of maximum speed and invisibility, along with the ability to deal double damage periodically on an attack. He is the master of in, out, and back in. Can send out swarms of beetles that latches onto his foes to create chaos among large armies or to reduce his prey's armor and damage them. Finally, the Weaver can Time Lapse into the recent past, returning his location, hps and mana to where they were 5 seconds prior. Extremely quick and agile, but if caught off guard can quickly fall himself.

Anub'seran. The name of this creature strikes fear into all of those who have seen the Nerubians. Even the famed assassin Anub'arak is hesitant to fight this beast, which comes from the plane of the spirit world. He can swiftly walk through his enemies, bending their bodies to his will, causing pain while he strides through them. With his powers over the timeless plane, he can also step inside and throw himself into the past to keep himself from death. He can call an attack from the future to strike his foes, making his onslaught more deadly. Anub'seran. Only the fools do not fear his name.

The Swarm

    * Ability Type: Active

    * Targeting Type: Point

    * Ability Hotkey: R

A swarm of 12 beetles will move towards the target point, each latching onto an enemy unit that it comes into contact with. Each unit will only get latched onto by one creature maximum.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 100

    * 36 seconds

    * 3000

    * N/A

    * 8 seconds

    * Enemy units

    * Deals 21 damage per attack

    * 2

    * 100

    * 33 seconds

    * 3000

    * N/A

    * 12 seconds

    * Enemy units

    * Deals 24 damage per attack

    * 3

    * 100

    * 30 seconds

    * 3000

    * N/A

    * 16 seconds

    * Enemy units

    * Deals 27 damage per attack

    * 4

    * 100

    * 27 seconds

    * 3000

    * N/A

    * 20 seconds

    * Enemy units

    * Deals 30 damage per attack

Notes

• When a beetle latches on a a target, it will remain there until it is killed or the duration expires.

• Beetles are magic immune, but can be killed in 4 attacks.

• Every 1.5 seconds, the beetle will attack its target, dealing damage and reducing the target's armor by 1 until the beetle is killed or the duration expires.

• Beetles provide 321/321 sight, but will drop off their target if it becomes invisible.

Shukuchi

    * Ability Type: Active

    * Targeting Type: Instant

    * Ability Hotkey: C

Causes the Nerubian Weaver to move so fast as to become invisible. Any units passed through will take damage. Lasts 4 seconds

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 60

    * 12 seconds

    * N/A

    * 175

    * 4 seconds

    * Enemy units

    * Nerubian weaver becomes invisible. 90 damage to units passed through

    * 2

    * 60

    * 10 seconds

    * N/A

    * 175

    * 4 seconds

    * Enemy units

    * Nerubian weaver becomes invisible. 100 damage to units passed through

    * 3

    * 60

    * 8 seconds

    * N/A

    * 175

    * 4 seconds

    * Enemy units

    * Nerubian weaver becomes invisible. 110 damage to units passed through

    * 4

    * 60

    * 6 seconds

    * N/A

    * 175

    * 4 seconds

    * Enemy units

    * Nerubian weaver becomes invisible. 120 damage to units passed through

Notes

• Damage type: magical

• Can only damage a unit once per cast.

• Fade time: 0.25 seconds

Geminate Attack

    * Ability Type: Passive

    * Targeting Type: N/A

    * Ability Hotkey: K

Occasionally the Nerubian Weaver will send out two swarms, attacking an opponent twice. You must do an ordered attack to activate this.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * N/A

    * 6 seconds

    * N/A

    * N/A

    * N/A

    * Enemy units and towers

    * Nerubian Weaver sends out two attacks

    * 2

    * N/A

    * 5 seconds

    * N/A

    * N/A

    * N/A

    * Enemy units and towers

    * Nerubian Weaver sends out two attacks

    * 3

    * N/A

    * 4 seconds

    * N/A

    * N/A

    * N/A

    * Enemy units and towers

    * Nerubian Weaver sends out two attacks

    * 4

    * N/A

    * 2.5 seconds

    * N/A

    * N/A

    * N/A

    * Enemy units

    * Nerubian Weaver sends out two attacks

Notes

• Geminate Attack is an Orb Effect.

• The extra attack will never trigger attack effects (orb effects, bash and critical strike).

• Nerubian Weaver needs an attack order for this ability to activate.

• The attack in which this skill procs is considered an Orb Effect Buff Placer, while the bonus attack is considered only an Orb Effect.

• Can affect towers.

Time Lapse

    * Ability Type: Active

    * Targeting Type: Instant

    * Ability Hotkey: T

Warps the Weaver 5 seconds back in time, resetting the HP, Mana and position. Does not affect cooldown, gold or experience.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 150

    * 60 seconds

    * N/A

    * N/A

    * N/A

    * Self

    * Warps Nerubian Weaver 5 seconds in the past

    * 2

    * 75

    * 50 seconds

    * N/A

    * N/A

    * N/A

    * Self

    * Warps Nerubian Weaver 5 seconds in the past

    * 3

    * 0

    * 40 seconds

    * N/A

    * N/A

    * N/A

    * Self

    * Warps Nerubian Weaver 5 seconds in the past

Notes

• Removes negative buffs from Nerubian.

--------

Phantom Assassin

Mortred

    * Affiliation: Scourge

    * Attack Animation: 0.3 / 0.7

    * Damage: 46 - 48

    * Casting Animation: 0.3 / 0.5

    * Armor: 4.3

    * Base Attack Time: 1.7

    * Movespeed: 310

    * Missile Speed: Instant

    * Attack Range: 100 (melee)

    * Sight Range: 1800 / 800

The Phantom Assassin starts off fairly weak and vulnerable, but can become one of the deadliest assassins of all. Her Daggers can be thrown from a safe distance, dealing minor damage to fell mortally wounded foes, or slow her targets momentarily. She can Phantom Strike to any target, allowing her to be agile and perform quick escapes and/or kills. Mortred passively blends into her surroundings, eventually resembling a Blur, which can easily be unnoticed even by a trained eye, and will always be harder to hit. What sets her apart from the rest is her Coup de Grace, a devastating critical attack that when landed deals up to four times her natural damage.

Born into the reclusive Night Elf order known as the Wardens and shunned by mainstream Night Elf society, Mortred pledged allegiance to the Scourge to take revenge. A perfect blend of strength and speed, the years spent alone in the forests of Ashenvale allowed her to blend into the terrain, appearing phantomlike at times and striking when you least expect it. The deadly precision with which she carries out her attacks has made her a valuable member of the Scourge, and it is clear why she is known as the Phantom Assassin.

Stifling Dagger

    * Ability Type: Active

    * Targeting Type: Unit

    * Ability Hotkey: D

Hurls a dagger which deals minor pure damage and slows the unit's movement speed for a short duration. Deals half damage to heroes.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 30

    * 8 seconds

    * 1200

    * N/A

    * 1 second

    * Enemy units

    * Deals 40 damage, slows for 50%

    * 2

    * 25

    * 8 seconds

    * 1200

    * N/A

    * 2 seconds

    * Enemy units

    * Deals 80 damage, slows for 50%

    * 3

    * 20

    * 8 seconds

    * 1200

    * N/A

    * 3 seconds

    * Enemy units

    * Deals 120 damage, slows for 50%

    * 4

    * 15

    * 8 seconds

    * 1200

    * N/A

    * 4 seconds

    * Enemy units

    * Deals 160 damage, slows for 50%

Notes

• Damage type: pure

• The projectile can't be dodged by blinking.

Phantom Strike

    * Ability Type: Active

    * Targeting Type: Unit

    * Ability Hotkey: B

Teleports to a unit and attacks it. Gains 100% attack speed for 3 seconds while attacking that same target. Maximum of 4 attacks.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 50

    * 20 seconds

    * 700

    * N/A

    * 3 seconds

    * Any units

    * Teleports to the target unit, and receives increased attack speed.

    * 2

    * 50

    * 15 seconds

    * 800

    * N/A

    * 3 seconds

    * Any units

    * Teleports to the target unit, and receives increased attack speed.

    * 3

    * 50

    * 10 seconds

    * 900

    * N/A

    * 3 seconds

    * Any units

    * Teleports to the target unit, and receives increased attack speed.

    * 4

    * 50

    * 5 seconds

    * 1000

    * N/A

    * 3 seconds

    * Any units

    * Teleports to the target unit, and receives increased attack speed.

Notes

Blur

    * Ability Type: Passive

    * Targeting Type: N/A

    * Ability Hotkey: R

The Phantom Assassin becomes hard to see by blurring her body and disappearing from the minimap when near enemy heroes. Some enemy attacks miss.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * N/A

    * N/A

    * N/A

    * N/A

    * N/A

    * N/A

    * 20% dodge

    * 2

    * N/A

    * N/A

    * N/A

    * N/A

    * N/A

    * N/A

    * 25% dodge

    * 3

    * N/A

    * N/A

    * N/A

    * N/A

    * N/A

    * N/A

    * 30% dodge

    * 4

    * N/A

    * N/A

    * N/A

    * N/A

    * N/A

    * N/A

    * 35% dodge

Notes

• Does not stack with evasion from Butterfly.

• Mortred gains 80% transparency when an enemy hero is in a 1600 AoE.

• Has a 1.5s delay before the transparency is applied or removed.

Coup de Grace

    * Ability Type: Passive

    * Targeting Type: N/A

    * Ability Hotkey: C

Mortred has refined her hero-killing skills to a high degree.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * N/A

    * N/A

    * N/A

    * N/A

    * N/A

    * Enemy units

    * 15% chance to 2.5x critical

    * 2

    * N/A

    * N/A

    * N/A

    * N/A

    * N/A

    * Enemy units

    * 15% chance to 3.25x critical

    * 3

    * N/A

    * N/A

    * N/A

    * N/A

    * N/A

    * Enemy units

    * 15% chance to 4x critical

Notes

=========

Shadow Fiend

Nevermore

    * Affiliation: Scourge

    * Attack Animation: 0.5 / 0.54

    * Damage: 35 - 41

    * Casting Animation: 0.67 / 0.4

    * Armor: 1.9

    * Base Attack Time: 1.7

    * Movespeed: 300

    * Missile Speed: 1200

    * Attack Range: 500

    * Sight Range: 1800 / 800

Shadow Fiend's only defense lies in his superb offense. After each life he takes, he traps their soul to empower his attack damage with Necromastery. This allows him to amass high attack damage. His ultimate Requiem of Souls can summon these souls out to inflict great damage and slow anyone close to Nevermore. His unique Shadowraze allows him to blast opponents in small areas, at three separate distances. The Presence of the Dark Lord also makes enemies vulnerable to physical damage, passively reducing their armor. Deadly from a number of distances, and vulnerable if caught off guard, Nevermore's positioning in battle is of utmost importance.

A demon of the burning legion so abhorred that he makes the skin of even his fellow demons crawl, Nevermore is a creature of the shadows that consumes the souls of those around him. When the Shadow Fiend comes forth to battle, he augments his power with the souls he has consumed, bearing down on his enemies with spiritually enhanced attacks and powerful spiritual blasts. The Shadow Fiend is a terrifying opponent whom few have survived, and those who have perished under his tyranny have faced the most despicable fate of all.

Shadowraze

    * Ability Type: Active

    * Targeting Type: Instant

    * Ability Hotkey: Z

Gives the Shadow Fiend the power to desecrate regions in front of him at varying distances.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * N/A

    * N/A

    * N/A

    * N/A

    * N/A

    * N/A

    * Gains three skills

    * 2

    * N/A

    * N/A

    * N/A

    * N/A

    * N/A

    * N/A

    * Gains three skills

    * 3

    * N/A

    * N/A

    * N/A

    * N/A

    * N/A

    * N/A

    * Gains three skills

    * 4

    * N/A

    * N/A

    * N/A

    * N/A

    * N/A

    * N/A

    * Gains three skills

Notes

• Damage type: magical

• When Shadow Raze is learned, three independent skills will be given to Nevermore, each one generating a Shadow Raze at a specific distance in front of him.

    Shadowraze (Z)

        * Ability Type: Active

        * Targeting Type: Instant

        * Ability Hotkey: Z

    Blast an area 200 units in front of the Shadow Fiend.

        * Mana Cost

        * Cooldown

        * Casting range

        * Area of Effect

        * Duration

        * Allowed Targets

        * Effects

        * 75

        * 10 seconds

        * 200

        * 250

        * N/A

        * Enemy units

        * 75 damage

        * 75

        * 10 seconds

        * 200

        * 250

        * N/A

        * Enemy units

        * 150 damage

        * 75

        * 10 seconds

        * 200

        * 250

        * N/A

        * Enemy units

        * 225 damage

        * 75

        * 10 seconds

        * 200

        * 250

        * N/A

        * Enemy units

        * 300 damage

    Notes

    Shadowraze (X)

        * Ability Type: Active

        * Targeting Type: Instant

        * Ability Hotkey: X

    Blast an area 450 units in front of the Shadow Fiend.

        * Mana Cost

        * Cooldown

        * Casting range

        * Area of Effect

        * Duration

        * Allowed Targets

        * Effects

        * 75

        * 10 seconds

        * 450

        * 250

        * N/A

        * Enemy units

        * 75 damage

        * 75

        * 10 seconds

        * 450

        * 250

        * N/A

        * Enemy units

        * 150 damage

        * 75

        * 10 seconds

        * 450

        * 250

        * N/A

        * Enemy units

        * 225 damage

        * 75

        * 10 seconds

        * 450

        * 250

        * N/A

        * Enemy units

        * 300 damage

    Notes

    Shadowraze (C)

        * Ability Type: Active

        * Targeting Type: Instant

        * Ability Hotkey: C

    Blast an area 700 units in front of the Shadow Fiend.

        * Mana Cost

        * Cooldown

        * Casting range

        * Area of Effect

        * Duration

        * Allowed Targets

        * Effects

        * 75

        * 10 seconds

        * 700

        * 250

        * N/A

        * Enemy units

        * 75 damage

        * 75

        * 10 seconds

        * 700

        * 250

        * N/A

        * Enemy units

        * 150 damage

        * 75

        * 10 seconds

        * 700

        * 250

        * N/A

        * Enemy units

        * 225 damage

        * 75

        * 10 seconds

        * 700

        * 250

        * N/A

        * Enemy units

        * 300 damage

    Notes

Necromastery

    * Ability Type: Passive

    * Targeting Type: N/A

    * Ability Hotkey: N

Whenever the Shadow Fiend kills a target, he stores the unfortunate soul inside of him. For each stored soul he gains 2 bonus damage until his own death releases half of them from bondage.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * N/A

    * N/A

    * N/A

    * N/A

    * N/A

    * Any unit

    * 16 damage limit

    * 2

    * N/A

    * N/A

    * N/A

    * N/A

    * N/A

    * Any unit

    * 30 damage limit

    * 3

    * N/A

    * N/A

    * N/A

    * N/A

    * N/A

    * Any unit

    * 46 damage limit

    * 4

    * N/A

    * N/A

    * N/A

    * N/A

    * N/A

    * Any unit

    * 60 damage limit

Notes

• Heroes, denies and neutral creeps also provide Bonus damage through Necromastery.

• The soul (with its 500 movement speed) must reach Nevermore before providing its bonus damage.

• The more souls Nevermore has, the more powerful Requiem of Souls will be.

Presence of the Dark Lord

    * Ability Type: Passive

    * Targeting Type: N/A

    * Ability Hotkey: P

The presence of such a horrible creature terrifies nearby enemies, reducing their armor.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * N/A

    * N/A

    * N/A

    * 900

    * N/A

    * Enemy units

    * 2 armor reduction

    * 2

    * N/A

    * N/A

    * N/A

    * 900

    * N/A

    * Enemy units

    * 3 armor reduction

    * 3

    * N/A

    * N/A

    * N/A

    * 900

    * N/A

    * Enemy units

    * 4 armor reduction

    * 4

    * N/A

    * N/A

    * N/A

    * 900

    * N/A

    * Enemy units

    * 5 armor reduction

Notes

• Fully stacks with other armor reduction abilities and auras.

Requiem of Souls

    * Ability Type: Active

    * Targeting Type: Instant

    * Ability Hotkey: R

Summons evil spirits around you dealing damage to units in the area. Number of spirits is related to the number of souls stored and the movement/damage reduction is related to the distance from the Shadow Fiend. Lowers movement speed and damage of nearby units. The closer the units are the greater the effect.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 150

    * 120 seconds

    * N/A

    * 1375

    * 5 seconds

    * Enemy units

    * 80 damage for each line, 15% reduction

    * 2

    * 175

    * 110 seconds

    * N/A

    * 1400

    * 5 seconds

    * Enemy units

    * 120 damage for each line, 20% reduction

    * 3

    * 200

    * 100 seconds

    * N/A

    * 1425

    * 5 seconds

    * Enemy units

    * 160 damage for each line, 25% reduction

Notes

• Damage type: magical

• The amount of damage dealt is related to the number of souls captured with Necromastery.

• Requiem of Souls generates damaging lines around Nevermore, 1 per 2 souls stored, for a maximum of 15 lines.

• The closer the targeted unit is, the bigger the amount of lines affecting him.

• Reduces both movement speed and attack damage of units in a 675 AoE.

• This skill breaks invisibility a short time before it's released.

• This skill has a 1 second cast time

---------

Soul Keeper

Terrorblade

    * Affiliation: Scourge

    * Attack Animation: 0.3 / 0.6

    * Damage: 48 - 54

    * Casting Animation: 0.5 / 0.51

    * Armor: 5.1

    * Base Attack Time: 1.5

    * Movespeed: 300

    * Missile Speed: Instant

    * Attack Range: 100 (melee)

    * Sight Range: 1800 / 800

The Soul Keeper has one of the most feared growth potentials of all. While initially weak, if left unchecked he can come back to slaughter his enemies with ease. His ability to Soul Steal allows him to slowly siphon life from one target to himself. To aid in his physical prowess, Terrorblade can Metamorphosis into the powerful demon hunter, gaining a ranged attack and additional life. He can also Conjure Images to deceive or simply unleash them upon his enemies. Some have questioned his mortality, as he can Sunder to swap his current health with that of someone robust and lively, essentially escaping death, and sending someone close to their own.

Terrorblade is the twin brother of the Anti-Mage. Both of Night Elf descent, Terrorblade was drawn in by the powers of the Undead, plunging deeper into the abyss of no return, growing large, gargoyle-like wings to symbolize his breaking from the Night Elf world. Having mastered the art of image-creation and soul manipulation, he has the ability to transform into a fearsome and terrifying demonic form, obtaining the powers to hurl energy at his opponents. Large moonblades slashing, he is one to fear on the battlefield.

Soul Steal

    * Ability Type: Active

    * Targeting Type: Unit

    * Ability Hotkey: E

Creates a link to a target unit, transferring life away from you if cast on an ally and to you if cast on an enemy.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 80

    * 16 seconds

    * 400

    * N/A

    * 5 seconds

    * Units

    * Transfers 20 HP per second

    * 2

    * 80

    * 16 seconds

    * 400

    * N/A

    * 6 seconds

    * Units

    * Transfers 40 HP per second

    * 3

    * 80

    * 16 seconds

    * 400

    * N/A

    * 7 seconds

    * Units

    * Transfers 60 HP per second

    * 4

    * 80

    * 16 seconds

    * 400

    * N/A

    * 8 seconds

    * Units

    * Transfers 80 HP per second

Notes

• Damage type: magical

• Not channeling.

• The link will end if the target is farther than 575 units away from Soul Keeper.

• If cast on an ally, there is a sub-ability that allows you to terminate the link.

Conjure Image

    * Ability Type: Active

    * Targeting Type: Instant

    * Ability Hotkey: C

Creates a copy of Terrorblade which deals damage.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 70

    * 16 seconds

    * N/A

    * N/A

    * 30 seconds

    * N/A

    * Images deal 25% damage and take 300% damage

    * 2

    * 85

    * 16 seconds

    * N/A

    * N/A

    * 30 seconds

    * N/A

    * Images deal 35% damage and take 300% damage

    * 3

    * 100

    * 16 seconds

    * N/A

    * N/A

    * 30 seconds

    * N/A

    * Images deal 45% damage and take 300% damage

    * 4

    * 115

    * 16 seconds

    * N/A

    * N/A

    * 30 seconds

    * N/A

    * Images deal 55% damage and take 300% damage

Notes

Metamorphosis

    * Ability Type: Active

    * Targeting Type: Instant

    * Ability Hotkey: T

Transforms Terrorblade into a powerful Demon with a 550 ranged attack.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 125

    * 180 seconds

    * N/A

    * N/A

    * 30 seconds

    * N/A

    * 1 bonus hit point, ranged attack

    * 2

    * 115

    * 165 seconds

    * N/A

    * N/A

    * 40 seconds

    * N/A

    * 50 bonus hit points, ranged attack

    * 3

    * 107

    * 150 seconds

    * N/A

    * N/A

    * 50 seconds

    * N/A

    * 100 bonus hit points, ranged attack

    * 4

    * 100

    * 110 seconds

    * N/A

    * N/A

    * 60 seconds

    * N/A

    * 150 bonus hit points, ranged attack

Notes

• Terrorblade gains 20 additional movement speed when under Metamophosis.

• Metamorphosed Terrorblade regenerates 3 HP per second as oposed to normal 0.25.

• While in this state, Terrorblade will have a Base Attack Time of 1.6 seconds.

Sunder

    * Ability Type: Active

    * Targeting Type: Unit

    * Ability Hotkey: R

Sunder severs the soul from both Terrorblade and a target hero, then exchanges them, carrying part of the units' life forces. The percentage hit points of each unit are switched with the souls. Some hit points must remain on enemy heroes.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 200

    * 200 seconds

    * 250

    * N/A

    * N/A

    * Any Hero

    * 33% hit point minimum

    * 2

    * 100

    * 120 seconds

    * 250

    * N/A

    * N/A

    * Any Hero

    * 28% hit point minimum

    * 3

    * 0

    * 60 seconds

    * 250

    * N/A

    * N/A

    * Any Hero

    * 23% hit point minimum

Notes

• Damage type: direct HP removal

• Interrupts channeling spells of the target.

• Magic immunity on the target or Terrorblade will prevent that unit from having their HP changed. The other unit will still change its hp correctly.

------------

Spectre

Mercurial

    * Affiliation: Scourge

    * Attack Animation: 0.3 / 0.7

    * Damage: 46 - 50

    * Casting Animation: 0.3 / 0.51

    * Armor: 3.3

    * Base Attack Time: 1.7

    * Movespeed: 295

    * Missile Speed: Instant

    * Attack Range: 100 (melee)

    * Sight Range: 1800 / 800

Mercurial is able to Desolate opponents for pure damage if she catches them alone, and Disperses damage intake, reflecting it in the area around her. She can hurl a Spectral Dagger at opponents, which will slow and damage enemies, as well as allow Spectre to pass through material objects and travel across any terrain. She should be feared as a constant presence, being able to Haunt images of herself upon all enemy heroes from any distance, and even reform her actual self into any one of those images to physically enter a fight.

A darkness who was ancient even in the early days of the world's existence, Mercurial is the embodiment of rage and vengeance in the souls of those long dead. Haunting her enemies with relentless fervor, she is able to throw a dagger-like projectile that allows her to chase her prey beyond physical boundaries, and the fear and the desolation struck in the hearts of those who have the misfortune of encountering her alone is a pain impossible to withstand. Spectre's thirst for destruction is insatiable, and the upcoming struggle seems to be just what she was waiting for.

Spectral Dagger

    * Ability Type: Active

    * Targeting Type: Point

    * Ability Hotkey: D

The Spectre launches a deadly dagger that trails a Shadow Path. Deals damage to the targets in its path. Units hit by the dagger will also trail a Shadow Path. The Spectre becomes phased (gains zero collision) while on the path.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 130

    * 16 seconds

    * 2000

    * 125

    * 12 seconds

    * Enemy Units

    * Spectre gains 5% movespeed, enemies lose 5%. Deals 50 damage

    * 2

    * 140

    * 16 seconds

    * 2000

    * 125

    * 12 seconds

    * Enemy Units

    * Spectre gains 9% movespeed, enemies lose 9%. Deals 100 damage

    * 3

    * 150

    * 16 seconds

    * 2000

    * 125

    * 12 seconds

    * Enemy Units

    * Spectre gains 14% movespeed, enemies lose 14%. Deals 150 damage

    * 4

    * 160

    * 16 seconds

    * 2000

    * 125

    * 12 seconds

    * Enemy Units

    * Spectre gains 18% movespeed, enemies lose 18%. Deals 200 damage

Notes

• Damage type: magical

• Buff lasts for 4 seconds after Mercurial leaves shadow path.

• Debuff lasts for 7 seconds after enemy leaves shadow path.

• Slows but does not damage magic immune units.

• The dagger moves at a speed of 857.14 units per second.

• Vision is granted of shadow path when Spectral dagger is cast.

Desolate

    * Ability Type: Passive

    * Targeting Type: N/A

    * Ability Hotkey: L

Deals bonus damage that cuts through armor when attacking a hero that has no nearby allied units. Works on Illusions.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * N/A

    * N/A

    * N/A

    * N/A

    * N/A

    * Enemy Heroes

    * 20 Bonus Damage

    * 2

    * N/A

    * N/A

    * N/A

    * N/A

    * N/A

    * Enemy Heroes

    * 30 Bonus Damage

    * 3

    * N/A

    * N/A

    * N/A

    * N/A

    * N/A

    * Enemy Heroes

    * 40 Bonus Damage

    * 4

    * N/A

    * N/A

    * N/A

    * N/A

    * N/A

    * Enemy Heroes

    * 50 Bonus Damage

Notes

• Damage type: pure

• Damage is dealt before Spectre's actual attack.

• Works only if attacked enemy has no allies in 325 range.

• Your illusions also have the Desolate skill.

Dispersion

    * Ability Type: Passive

    * Targeting Type: N/A

    * Ability Hotkey: I

Causes any damage taken by Mercurial to be reflected onto all enemies in a 1000 AoE. The further away the enemy is the less damage is dealt.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * N/A

    * N/A

    * N/A

    * 1000

    * N/A

    * Enemy Units

    * 10% of damage

    * 2

    * N/A

    * N/A

    * N/A

    * 1000

    * N/A

    * Enemy Units

    * 14% of damage

    * 3

    * N/A

    * N/A

    * N/A

    * 1000

    * N/A

    * Enemy Units

    * 18% of damage

    * 4

    * N/A

    * N/A

    * N/A

    * 1000

    * N/A

    * Enemy Units

    * 22% of damage

Notes

• Damage type: pure

• Reflected damage is not felt by Spectre, effectively reducing the incoming damage.

• Illusions will not benefit from this ability.

• Full damage is dealt in a 300 AoE around Spectre.

• The damage dealt decreases linearly from a 300 distance to a 1000 distance from Spectre.

Haunt

    * Ability Type: Active

    * Targeting Type: Instant

    * Ability Hotkey: T

Creates a haunting image beside each enemy hero. These images are uncontrollable, take 200% damage, deal 40% damage and each of them will attack only its pair. Haunting images have a 1 second delay before they become active.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 150

    * 120 seconds

    * N/A

    * N/A

    * 5 seconds

    * Enemy Heroes

    * Creates an Illusion beside each enemy hero

    * 2

    * 150

    * 120 seconds

    * N/A

    * N/A

    * 6 seconds

    * Enemy Heroes

    * Creates an Illusion beside each enemy hero

    * 3

    * 150

    * 120 seconds

    * N/A

    * N/A

    * 7 seconds

    * Enemy Heroes

    * Creates an Illusion beside each enemy hero

Notes

• Illusions have Desolate ability with same level as Spectre's, and damage from Desolate on illusions isn't reduced.

• Illusions are uncontrollable.

• There is a 1 second delay before illusions start attacking the nearest hero.

    Reality

        * Ability Type: Active

        * Targeting Type: Point

        * Ability Hotkey: R

    Target a location to replace the nearest Haunt Illusion immediately and end Haunt.

        * Mana Cost

        * Cooldown

        * Casting range

        * Area of Effect

        * Duration

        * Allowed Targets

        * Effects

        * None

        * 10 seconds

        * Global

        * N/A

        * N/A

        * N/A

        * Replaces Spectre to nearest Haunt illusion

    Notes

    • Spectre replaces the nearest Haunt illusion to the targeted location and removes all other haunt illusions.

--------

Venomancer

Lesale Deathbringe

    * Affiliation: Scourge

    * Attack Animation: 0.3 / 0.7

    * Damage: 46 - 48

    * Casting Animation: 0 / 0.51

    * Armor: 3.1

    * Base Attack Time: 1.7

    * Movespeed: 290

    * Missile Speed: 900

    * Attack Range: 450

    * Sight Range: 1800 / 800

The Venomancer uses an assortment of toxins to slowly bring down his enemies. He can shoot a fast Venomous Gale projectile out that poisons in a narrow wave front of him, which will slow enemies down greatly and deal damage over time. His attacks are coated with Poisonous Stingers that deal minor slow and damage. He can place Plague Wards far out in front of him to scout, or in the battle to push and even block off routes. His ultimate Poison Nova attack unleashes potent toxin in a large ring around his body, infecting everyone it hits, ealing large damage, but over a long time. Though this toxin is non-lethal, every other poison he carries is. He is exceptional at weakening enemies, and slowing them down.

For those obsessed with death, poison is a necessary study. However, Lesale went a step too far. He experimented upon himself with various toxins and chemicals so that he could learn the secrets of death. These twisted his mind and mutated his body into a hideous creature which embodies an immense hatred for all things pure. He can strike an enemy with a concentrated shot of poison or even spread a toxic gas throughout an entire area, severely weakening beast and human alike.

Venomous Gale

    * Ability Type: Active

    * Targeting Type: Point

    * Ability Hotkey: E

Releases a Venomous Gale which poisons enemy units it comes in contact with. Poisoned units take initial damage, damage over time, and have their movement speed slowed for a short duration.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 90

    * 22 seconds

    * 800

    * 125

    * 15.1 seconds

    * Enemy units

    * 50 strike damage, 10 duration damage

    * 2

    * 105

    * 22 seconds

    * 800

    * 125

    * 15.1 seconds

    * Enemy units

    * 70 strike damage, 20 duration damage

    * 3

    * 120

    * 22 seconds

    * 800

    * 125

    * 15.1 seconds

    * Enemy units

    * 70 strike damage, 40 duration damage

    * 4

    * 135

    * 22 seconds

    * 800

    * 125

    * 15.1 seconds

    * Enemy units

    * 100 strike damage, 50 duration damage

Notes

• Damage type: magical

• Units afflicted by Venomous Gale can be denied by their allies when their HP drops below 25% of their maximum health.

• Duration damage is dealt every 3 seconds.

• Slow starts at 50% and decreases as time passes.

Poison Sting

    * Ability Type: Passive

    * Targeting Type: Unit

    * Ability Hotkey: T

Adds poison damage to this hero's normal attacks, slowing movement speed. Lasts 7 seconds.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * N/A

    * N/A

    * N/A

    * N/A

    * 7 seconds

    * Enemy units

    * Deals 5 damage per second and slows for 11%

    * 2

    * N/A

    * N/A

    * N/A

    * N/A

    * 7 seconds

    * Enemy units

    * Deals 10 damage per second and slows for 12%

    * 3

    * N/A

    * N/A

    * N/A

    * N/A

    * 7 seconds

    * Enemy units

    * Deals 15 damage per second and slows for 13%

    * 4

    * N/A

    * N/A

    * N/A

    * N/A

    * 7 seconds

    * Enemy units

    * Deals 20 damage per second and slows for 14%

Notes

• Damage type: magical

• Damage from Poison Sting can kill.

• Poison sting is a buff placer.

Plague Ward

    * Ability Type: Active

    * Targeting Type: Point

    * Ability Hotkey: W

Summons an immobile serpentine ward. The ward is immune to magic. Lasts 40 seconds.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 20

    * 5 seconds

    * 850

    * N/A

    * 40 seconds

    * Any unit

    * 75 hit points, 11 max damage

    * 2

    * 20

    * 5 seconds

    * 850

    * N/A

    * 40 seconds

    * Any unit

    * 200 hit points, 21 max damage

    * 3

    * 20

    * 5 seconds

    * 850

    * N/A

    * 40 seconds

    * Any unit

    * 325 hit points, 32 max damage

    * 4

    * 20

    * 5 seconds

    * 850

    * N/A

    * 40 seconds

    * Any unit

    * 450 hit points, 42 max damage

Notes

• Damage type: piercing

Poison Nova

    * Ability Type: Active

    * Targeting Type: Instant

    * Ability Hotkey: V

Creates a ring of noxious poison that damages enemy units over a 12 second period. Can be improved by Aghanim's Scepter.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 200

    * 140 seconds

    * N/A

    * 830

    * 12 (14*) seconds

    * Enemy units

    * 36 (58)* damage per second

    * 2

    * 300

    * 120 seconds

    * N/A

    * 830

    * 14 (15*) seconds

    * Enemy units

    * 58 (81)* damage per second

    * 3

    * 400

    * 100 (60*) seconds

    * N/A

    * 830

    * 15 (16*) seconds

    * Enemy units

    * 81 (108)* damage per second

Notes

• Damage type: magical

• Can be improved by Aghanim's Scepter (* shows the improved values).

• Cannot deal lethal damage (target will be left with 1 HP).

--------

Netherdrake

Viper

    * Affiliation: Scourge

    * Attack Animation: 0.33 / 1

    * Damage: 44 - 46

    * Casting Animation: 0.3 / 0.51

    * Armor: 2

    * Base Attack Time: 1.7

    * Movespeed: 285

    * Missile Speed: 1200

    * Attack Range: 575

    * Sight Range: 1800 / 800

Viper specializes in pinning down single targets from a distance, while dealing moderate damage. His Poison Attack allows him to consistently slow someone down, and he can fire a heavily concentrated Viper Strike toxin to nearly stop someone in their tracks, and deal good damage over time. This allows him to be more aggressive as he can go in and keep targets from escaping. To aid with leading a charge, he's developed Corrosive Skin that offers resistances, returns minor poison and slows the attacker. While most of Viper's damage is dealt over time with poisons, he has a passive Nethertoxin which allows him to deal additional damage to weaker units.

A malicious Drake tamed by the Lich King himself, Viper is a fierce, acid-spitting beast whose speed and agility surprises the most hardened of warriors. Cursing himself into a maddened rage, Viper charges into battle without regard of his own safety. His salivary glands produce stinging poison that causes enemies to writhe in pain, severely damaging their nerves. Be careful when facing this powerful monster...its dark silhouette may be the last thing you will ever see.

Poison Attack

    * Ability Type: Active

    * Targeting Type: Unit

    * Ability Hotkey: C

Coats Viper's attack with poison. Slows movement and attack speeds and lasts 2 seconds.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 20

    * 4 seconds

    * 600

    * N/A

    * 2 seconds

    * Enemy unit

    * Slows speed by 10%, deals 6 damage per second

    * 2

    * 20

    * 3 seconds

    * 600

    * N/A

    * 2 seconds

    * Enemy unit

    * Slows speed by 20%, deals 12 damage per second

    * 3

    * 20

    * 0 seconds

    * 600

    * N/A

    * 2 seconds

    * Enemy unit

    * Slows speed by 30%, deals 18 damage per second

    * 4

    * 20

    * 0 seconds

    * 600

    * N/A

    * 2 seconds

    * Enemy unit

    * Slows speed by 40%, deals 24 damage per second

Notes

• Damage type: magical

• Poison attack is an orb effect buff placer.

• The slow and damage will not be increased by successive casts; the duration of the spell will be refreshed instead.

Nethertoxin

    * Ability Type: Passive

    * Targeting Type: N/A

    * Ability Hotkey: R

Adds a powerful toxin to your attacks. Deals more damage the lower the target's health is. Half damage on non-hero units and buildings.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * N/A

    * N/A

    * N/A

    * N/A

    * N/A

    * Enemy units

    * Maximum of 32 Bonus Damage

    * 2

    * N/A

    * N/A

    * N/A

    * N/A

    * N/A

    * Enemy units

    * Maximum of 64 Bonus Damage

    * 3

    * N/A

    * N/A

    * N/A

    * N/A

    * N/A

    * Enemy units

    * Maximum of 96 Bonus Damage

    * 4

    * N/A

    * N/A

    * N/A

    * N/A

    * N/A

    * Enemy units

    * Maximum of 128 Bonus Damage

Notes

• Starts off with 2/4/6/8 bonus damage, and doubles for each 20% missing hp of target unit.

Corrosive Skin

    * Ability Type: Passive

    * Targeting Type: N/A

    * Ability Hotkey: E

Viper's body is covered with poison, granting increased resistance to spells. Also, any unit that attacks Viper will become infected, taking minor damage and having its movement speed and attack speed reduced for 3 seconds.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * N/A

    * N/A

    * N/A

    * N/A

    * 3 seconds

    * Self / Enemy Unit

    * 10% slow, 10 damage per second and 10% magic reduction

    * 2

    * N/A

    * N/A

    * N/A

    * N/A

    * 3 seconds

    * Self / Enemy Unit

    * 15% slow, 15 damage per second and 15% magic reduction

    * 3

    * N/A

    * N/A

    * N/A

    * N/A

    * 3 seconds

    * Self / Enemy Unit

    * 20% slow, 20 damage per second and 20% magic reduction

    * 4

    * N/A

    * N/A

    * N/A

    * N/A

    * 3 seconds

    * Self / Enemy Unit

    * 25% slow, 25 damage per second and 25% magic reduction

Notes

• Spell resistance stacks with spell resistance from items.

• Affects the attacking unit before the attack is actually released.

Viper Strike

    * Ability Type: Active

    * Targeting Type: Unit

    * Ability Hotkey: V

Strikes with a vicious bite, slowing movement and attack speed significantly and dealing poison damage over time.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 125

    * 80 (12*) seconds

    * 500 (800*)

    * N/A

    * 5.1 seconds

    * Enemy unit

    * Deals 60 damage per second and slows speeds by 40%

    * 2

    * 175 (125*)

    * 50 (12*) seconds

    * 500 (800*)

    * N/A

    * 5.1 seconds

    * Enemy unit

    * Deals 100 damage per second and slows speeds by 60%

    * 3

    * 250 (125*)

    * 30 (12*) seconds

    * 500 (800*)

    * N/A

    * 5.1 seconds

    * Enemy unit

    * Deals 145 damage per second and slows speeds by 80%

Notes

• Damage type: magical.

• Slow works on magic immune units.

• Can be improved by Aghanim's Scepter (* shows the improved values).

• Units afflicted by Viper Strike can be denied by their allies when their HP drops below 25% of their maximum health.

=========

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