scourge strength

Axe

Mogul Khan

    * Affiliation: Scourge

    * Attack Animation: 0.5 / 0.5

    * Damage: 49 - 53

    * Casting Animation: 0.3 / 0.51

    * Armor: 1.8

    * Base Attack Time: 1.7

    * Movespeed: 290

    * Missile Speed: Instant

    * Attack Range: 125 (melee)

    * Sight Range: 1800 / 800

Mogul Khan's ability to disrupt an enemy team is legendary, his tanking skills renowned. His Battle Hunger gives enemies the choice between staying back and taking damage, or engaging in battle and risking being trapped by Berserker's Call. The extremely effective combination of Berserker's Call and Counter Helix can cause massive amounts of damage to a large group of enemies, while allowing his allies free reign. If an enemy should manage to escape his Call, Mogul Khan can abruptly end their life with his mighty Culling Blade. Truly, the Axe is an enemy to be feared, lest his opponents taste his blade!

In the war of Humans and Orcs that occured long ago many Orcish warriors were corrupted by demonic influence and became tools of blackest darkness. One such warrior was the leader of the Half-Tribe of the Bloodied Axe Clan; Mogul Kahn. Mogul was slain by human Paladins but mysteriously was seen fighting alongside the Scourge around the time Mannoroth started to command the Orcs in the war against Archimonde. The Axe has been revived by demons and uses his reflexes and powerful blows to hunt down and seek out the Sentinels' agile warriors and cut them down to size, even projecting his lust for war onto them.

Berserker's Call

    * Ability Type: Active

    * Targeting Type: Instant

    * Ability Hotkey: E

Mogul Kahn focuses all of his enemies' hatred on him, causing them to attack him at all costs.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 80

    * 14 seconds

    * N/A

    * 275

    * 1.5 seconds

    * Enemy units

    * 30 Bonus armor, forces enemies to attack Axe

    * 2

    * 90

    * 14 seconds

    * N/A

    * 275

    * 2 seconds

    * Enemy units

    * 30 Bonus armor, forces enemies to attack Axe

    * 3

    * 100

    * 14 seconds

    * N/A

    * 275

    * 2.5 seconds

    * Enemy units

    * 30 Bonus armor, forces enemies to attack Axe

    * 4

    * 110

    * 14 seconds

    * N/A

    * 275

    * 3 seconds

    * Enemy units

    * 30 Bonus armor, forces enemies to attack Axe

Notes

• Berserker's Call affects units with magic immunity.

Battle Hunger

    * Ability Type: Active

    * Targeting Type: Unit

    * Ability Hotkey: R

Afflicts a target with a terrible killing hunger. The target will take damage per second and is slowed until it kills a unit.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 75

    * 20 seconds

    * 900

    * N/A

    * 10 seconds

    * Enemy units

    * Deals 15 damage per second and slows for 10%

    * 2

    * 85

    * 15 seconds

    * 900

    * N/A

    * 13 seconds

    * Enemy units

    * Deals 17 damage per second and slows for 10%

    * 3

    * 95

    * 10 seconds

    * 900

    * N/A

    * 16 seconds

    * Enemy units

    * Deals 25 damage per second and slows for 10%

    * 4

    * 105

    * 5 seconds

    * 900

    * N/A

    * 19 seconds

    * Enemy units

    * Deals 33 damage per second and slows for 10%

Notes

• Damage type: magic

• Heroes affected with this buff cannot be denied when their HP is low.

• Killing illusions or destroying buildings will also remove the spell.

Counter Helix

    * Ability Type: Passive

    * Targeting Type: None

    * Ability Hotkey: X

Mogul Kahn counters some blows made to him dealing damage to all nearby enemy units.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * N/A

    * 0.7 seconds

    * N/A

    * 275

    * N/A

    * Enemy units

    * 17% chance to trigger. Deals 100 damage

    * 2

    * N/A

    * 0.65 seconds

    * N/A

    * 275

    * N/A

    * Enemy units

    * 17% chance to trigger. Deals 125 damage

    * 3

    * N/A

    * 0.6 seconds

    * N/A

    * 275

    * N/A

    * Enemy units

    * 17% chance to trigger. Deals 150 damage

    * 4

    * N/A

    * 0.55 seconds

    * N/A

    * 275

    * N/A

    * Enemy units

    * 17% chance to trigger. Deals 175 damage

Notes

• Damage type: physical

• Counter Helix checks for triggering whenever an attack against Axe begins, not when Axe is actually damaged by said attack.

Culling Blade

    * Ability Type: Active

    * Targeting Type: Unit

    * Ability Hotkey: C

Purges the weak from Mogul Kahn's sight. Deals moderate damage, but will kill a target that is low on life.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 120

    * 75 (10*) seconds

    * 150

    * N/A

    * N/A

    * Enemy units

    * Deals 150 damage, kills if target is below 300 HP

    * 2

    * 160

    * 65 (10*) seconds

    * 150

    * N/A

    * N/A

    * Enemy units

    * Deals 250 damage, kills if target is below 450 HP

    * 3

    * 200

    * 55 (10*) seconds

    * 150

    * N/A

    * N/A

    * Enemy units

    * Deals 300 damage, kills if target is below 625 HP

Notes

• Damage type: magic (regular), 100000000 physical (killing blow)

• The killing blow is dealt at the target if its HP is below 300/450/625 respectively, depending on the level of Culling Blade.

• The killing blow goes through magic immunity.

• The killing blow removes all buffs from the target unit before killing it.

• Can be improved by Aghanim's Scepter (* shows the improved values).

-------------

Butcher

Pudge

    * Affiliation: Scourge

    * Attack Animation: 0.5 / 1.17

    * Damage: 52 - 58

    * Casting Animation: 0.3 / 0.51

    * Armor: 2

    * Base Attack Time: 1.7

    * Movespeed: 285

    * Missile Speed: Instant

    * Attack Range: 128 (melee)

    * Sight Range: 1800 / 800

Pudge the Butcher is one of the most difficult heroes to play effectively, but also one of the most rewarding. His Meat Hook skill is extremely deadly, but also difficult to utilize. A well placed Meat Hook will snag an enemy hero and drag them to the Butcher, dealing a lot of damage along the way. Once the target has been hooked, Pudge uses his other two active skills to finish them off. Rot is a toggled damage over time skill which affects all nearby enemies and also Pudge himself. Pudge must be careful when using this skill. Although it does a lot of damage it can quickly drain his life and make him easy prey for enemies. To stop his target from escaping or fighting back, Pudge can use his Dismember ability. This short range skill deals even more damage and completely immobilizes the target. When used in succession, these three skills make Pudge a dangerous assassin, although he may not look like it. To aid his risky gameplay, Pudge has a passive skill called Flesh Heap. Flesh Heap provides some magic resistance which reduces the damage he takes from rot, and gives him a minor permanent bonus to his strength every time he kills a unit.

An undead behemoth seemingly impervious to even the most potent magic, this starving abomination roams the battlefield, continually in search of unwary prey. It is said his victims catch only a glimpse of his monstrous frame as they are dragged them through the shadows, bleeding profusely as a jagged hook etches deeper in their flesh. Wails of agony echo in the distance, only to be drowned out by the Butcher's maniacal laughter as he severs their limp bodies with his great maw. Unspeakable horrors ensue in a deathly silence, a dreadful omen for what is to come.

Meat Hook

    * Ability Type: Active

    * Targeting Type: Point

    * Ability Hotkey: T

Launches a bloody hook at a unit or location. The hook will snag the first target it encounters, dealing damage then dragging the victim back to the Butcher.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 110

    * 14 seconds

    * 550

    * 100

    * N/A

    * Any unit

    * Deals 90 damage and drags the victim to the Butcher

    * 2

    * 120

    * 13 seconds

    * 700

    * 100

    * N/A

    * Any unit

    * Deals 180 damage and drags the victim to the Butcher

    * 3

    * 130

    * 12 seconds

    * 850

    * 100

    * N/A

    * Any unit

    * Deals 270 damage and drags the victim to the Butcher

    * 4

    * 140

    * 11 seconds

    * 1000

    * 100

    * N/A

    * Any unit

    * Deals 360 damage and drags the victim to the Butcher

Notes

• Damage type: pure

• Invisible units can be hooked. Damage is dealt but the ministun is not.

• Meat Hook can go through cliffs, trees, structures and siege creeps.

• The tip of the Meat Hook is what drags the units to the Butcher, so touching the Meat Hook in any other part than its tip will not trigger its effect.

• Meat Hook deals damage and a ministun to enemy units, effectively interrupting them. Allied units can be dragged too, but neither the damage nor the ministun will be dealt to them.

• The actual length of the Meat Hook is 600/800/1000/1200.

• The '-ha' command can be used to know the accuracy of your hooks (number of enemy heroes hit / (number of enemy units hit + number of misses) )

Rot

    * Ability Type: Toggle

    * Targeting Type: Instant

    * Ability Hotkey: R

Pudge releases the disease and filth inside of him, dealing intense damage and slowing surrounding enemies while hurting Pudge as well.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 0

    * 0 seconds

    * N/A

    * 250

    * Until deactivated

    * Enemy units / Self

    * 25 damage per second. Reduces movement speed of enemies by 20%

    * 2

    * 0

    * 0 seconds

    * N/A

    * 250

    * Until deactivated

    * Enemy units / Self

    * 50 damage per second. Reduces movement speed of enemies by 20%

    * 3

    * 0

    * 0 seconds

    * N/A

    * 250

    * Until deactivated

    * Enemy units / Self

    * 75 damage per second. Reduces movement speed of enemies by 20%

    * 4

    * 0

    * 0 seconds

    * N/A

    * 250

    * Until deactivated

    * Enemy units / Self

    * 100 damage per second. Reduces movement speed of enemies by 20%

Notes

• Damage type: magical

• Rot can be activated while using Dismember without interrupting it.

• Deals damage and slows invisible units as well.

• If Pudge is silenced while Rot is activated, he will not be able to de-activate it until the silence wears off.

• Pudge can deny himself using this skill.

Flesh Heap

    * Ability Type: Passive

    * Targeting Type: N/A

    * Ability Hotkey: F

Pudge is made of innumerable rotting corpses, giving him extra protection against spells as well as the chance to add more to his bulk.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * N/A

    * N/A

    * N/A

    * N/A

    * N/A

    * Any unit

    * Gives Pudge 4% extra resistance to spells. +0.9 STR for hero kills.

    * 2

    * N/A

    * N/A

    * N/A

    * N/A

    * N/A

    * Any unit

    * Gives Pudge 8% extra resistance to spells. +1.2 STR for hero kills.

    * 3

    * N/A

    * N/A

    * N/A

    * N/A

    * N/A

    * Any unit

    * Gives Pudge 12% extra resistance to spells. +1.5 STR for hero kills.

    * 4

    * N/A

    * N/A

    * N/A

    * N/A

    * N/A

    * Any unit

    * Gives Pudge 16% extra resistance to spells. +1.8 STR for hero kills.

Notes

• Spell resistance stacks with that from items.

• Gains Strength for enemy heroes that die nearby (450 AoE), or if Pudge kills them.

• The ability is retroactive, meaning the strength gain will be adapted once you lvl up flesh heap.

• The '-fs' and '-fleshstr' commands can be used to know how much Strength you gained through this skill.

Dismember

    * Ability Type: Active

    * Targeting Type: Unit

    * Ability Hotkey: D

Chows down on a target, causing excruciating pain. Lasts 3 seconds.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 100

    * 30 seconds

    * 160

    * N/A

    * 3 seconds (heroes) / 6 seconds (creeps)

    * Enemy Unit

    * 75 (75 + 0.75x strength*) damage per second

    * 2

    * 130

    * 30 seconds

    * 160

    * N/A

    * 3 seconds (heroes) / 6 seconds (creeps)

    * Enemy Unit

    * 125 (125 + 0.75x strength*) damage per second

    * 3

    * 170

    * 30 seconds

    * 160

    * N/A

    * 3 seconds (heroes) / 6 seconds (creeps)

    * Enemy Unit

    * 175 (175 + 0.75x strength*) damage per second

Notes

• Damage type: magical

• Disable works on magic immune units.

• A unit affected by dismember will continue to be disabled and damaged even if it becomes invisible.

• Dismember is a channeling spell.

• Can be improved by Aghanim's Scepter (* shows the improved values).

• Improved version heals Pudge the same amount as it deals damage.

---------------------

Skeleton King

King Leoric

    * Affiliation: Scourge

    * Attack Animation: 0.56 / 0.44

    * Damage: 54 - 56

    * Casting Animation: 0.35 / 0.51

    * Armor: 3.6

    * Base Attack Time: 1.7

    * Movespeed: 300

    * Missile Speed: Instant

    * Attack Range: 128 (melee)

    * Sight Range: 1800 / 800

Despite the overall simplicity of the Skeleton King's skills, he is one of the most dangerous close combat heroes to fight against, and he becomes extremely powerful when equipped with good items. Hellfire Blast is his one active spell, and it allows him to catch and kill enemies. Vampiric Aura and Critical Strike make him deadly in a straight fight; the Skeleton King hits hard and gains life with every attack. Even if Leoric seems to be destroyed, he is still not beaten. This is where his signature ability comes in: Reincarnation. As long as Reincarnation is ready and the Skeleton King has enough mana, he will revive where he fell after a few seconds at full strength. Reincarnation makes the Skeleton King very difficult to defeat, since you essentially have to kill him twice.

Once a noble knight protecting his kingdom, the man was thrown into Hell, where he was ripped apart over and over for centuries. Now, Lucifer has thrown him back onto the soil, corrupted and mindless, as King Leoric, the Skeleton King. He marches on, leading his minions with an unfaltering gaze, knowing only one thing: the orders given to him by the dark lord himself. Able to cripple his opponents by drawing power from the fiery depths of hell itself, King Leoric is a major threat on the battlefield. His mighty blade allows him and others in his presence to drain the blood of their enemies. It is said that he is unkillable, and those who are struck down by his hellfire don't wake up again.

Hellfire Blast

    * Ability Type: Active

    * Targeting Type: Unit

    * Ability Hotkey: T

Leoric launches a sphere of hellfire from the end of his sword, causing his victim to burst into flames. Deals damage and stuns for 2 seconds followed by a 15% slow for 2 seconds.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 140

    * 8 seconds

    * 525

    * N/A

    * 4 seconds *

    * Enemy unit

    * 50 impact damage, 15 dps, stun, 15% slow

    * 2

    * 140

    * 8 seconds

    * 525

    * N/A

    * 4 seconds *

    * Enemy unit

    * 100 impact damage, 30 dps, stun, 15% slow

    * 3

    * 140

    * 8 seconds

    * 525

    * N/A

    * 4 seconds *

    * Enemy unit

    * 150 impact damage, 40 dps, stun, 15% slow

    * 4

    * 140

    * 8 seconds

    * 525

    * N/A

    * 4 seconds *

    * Enemy unit

    * 200 impact damage, 50 dps, stun, 15% slow

Notes

• Damage type: magical

• Total damage: 80 / 160 / 230 / 300

• (*) 2 seconds stun, then 2 seconds slow and damage

Vampiric Aura

    * Ability Type: Passive

    * Targeting Type: N/A

    * Ability Hotkey: V

Nearby friendly melee units gain hit points when they hit enemy units.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * N/A

    * N/A

    * N/A

    * 900

    * N/A

    * Allied melee unit

    * Gains 15% of attack damage

    * 2

    * N/A

    * N/A

    * N/A

    * 900

    * N/A

    * Allied melee unit

    * Gains 20% of attack damage

    * 3

    * N/A

    * N/A

    * N/A

    * 900

    * N/A

    * Allied melee unit

    * Gains 25% of attack damage

    * 4

    * N/A

    * N/A

    * N/A

    * 900

    * N/A

    * Allied melee unit

    * Gains 30% of attack damage

Notes

• Stacks additively with Vladmir's Offering lifesteal aura.

Critical Strike

    * Ability Type: Passive

    * Targeting Type: N/A

    * Ability Hotkey: C

Gives a chance to do more damage on an attack.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * N/A

    * N/A

    * N/A

    * N/A

    * N/A

    * Any unit

    * 15% chance, 1.25 times normal damage

    * 2

    * N/A

    * N/A

    * N/A

    * N/A

    * N/A

    * Any unit

    * 15% chance, 1.75 times normal damage

    * 3

    * N/A

    * N/A

    * N/A

    * N/A

    * N/A

    * Any unit

    * 15% chance, 2.25 times normal damage

    * 4

    * N/A

    * N/A

    * N/A

    * N/A

    * N/A

    * Any unit

    * 15% chance, 2.75 times normal damage

Notes

Reincarnation

    * Ability Type: Passive

    * Targeting Type: N/A

    * Ability Hotkey: R

When killed the Skeleton King will come back to life.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 140

    * 300 seconds

    * N/A

    * N/A

    * N/A

    * Self

    * Revives Skeleton King, with a delay of 5 seconds

    * 2

    * 140

    * 220 seconds

    * N/A

    * N/A

    * N/A

    * Self

    * Revives Skeleton King, with a delay of 4.5 seconds

    * 3

    * 140

    * 140 seconds

    * N/A

    * N/A

    * N/A

    * Self

    * Revives Skeleton King, with a delay of 4 seconds

Notes

• Will revive even if silenced on death.

• Will not revive if Skeleton King does not have required mana.

• Will not revive if he dies on unpathable terrain.

• If Skeleton King has an Aegis and Reincarnation is cooled down upon death, Reincarnation will trigger first.

• Revives with full HP and full mana.

--------------

Doom Bringer

Lucifer

    * Affiliation: Scourge

    * Attack Animation: 0.5 / 0.7

    * Damage: 53 - 69

    * Casting Animation: 0.3 / 0.51

    * Armor: 0

    * Base Attack Time: 1.7

    * Movespeed: 290

    * Missile Speed: Instant

    * Attack Range: 150 (melee)

    * Sight Range: 1800 / 800

The mighty Doom Bringer is a versatile and dangerous foe. His offensive spells are very damaging. LVL? Death allows him to pick off heroes at range, and deals extra damage against heroes of certain levels. The dreaded Doom is one of the most feared spells in the game, and with good reason. Not only does it deal massive damage over time to its target, it also silences them completely for its duration. Although the Doom Bringer is no pushover in physical combat, he lacks any dedicated fighting abilities. Instead, he relies on Devour to feed his appetite for powerful items, and buffs his movement and attack speed with Scorched Earth. With his good income, strong damage spells, and the ability to effectively knock a single enemy hero out of a fight, the Doom Bringer is a formidable opponent in any matchup.

Lucifer was the leader of the Doomguard attack force of the burning legion in the first attack by the dark lord Sargeras. With his original master long gone, Lucifer grants his undying loyalty to the Scourge to finish what his lord once started. Devouring the insignificant for his greed while dissipating the souls of those brave and strong enough to withstand his strength and the heat of his fiery haven of burning earth, Lucifer takes no prisoners and makes sure those who persevere through his wrath die by the agonizing and burning pain of Doom itself.

Devour

    * Ability Type: Active

    * Targeting Type: Unit

    * Ability Hotkey: E

Swallows an enemy unit for a short period of time, digesting it and absorbing its special powers.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 60

    * 60 seconds

    * 300

    * N/A

    * N/A

    * Creeps up to level 2

    * Gives 40 bonus gold

    * 2

    * 60

    * 55 seconds

    * 300

    * N/A

    * N/A

    * Creeps up to level 4

    * Gives 60 bonus gold

    * 3

    * 60

    * 50 seconds

    * 300

    * N/A

    * N/A

    * Creeps up to level 5

    * Gives 80 bonus gold

    * 4

    * 60

    * 45 seconds

    * 300

    * N/A

    * N/A

    * Creeps up to level 6

    * Gives 100 bonus gold

Notes

• Gives Lucifer the original bounty of the creep, along with the bonus gold corresponding to each level of the skill.

• The less HP a unit had when it was devoured, the less time it will take Lucifer to devour it.

• Everytime Lucifer devours a unit a bar is shown above his head showing the progress of the devouring process.

• Goes through magic immunity.

• You cannot devour ancient, mechanical or flying units.

• Can target units of level 2/4/5/6.

• If a neutral creep is targeted, you gain its abilities until you replace them with another creep's abilities.

Scorched Earth

    * Ability Type: Active

    * Targeting Type: Instant

    * Ability Hotkey: T

Blankets the ground he walks on in flames, damaging enemies and healing the Doombringer. Also increases Lucifer's movement speed.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 60

    * 60 seconds

    * 800

    * 600

    * 8 seconds

    * Enemy units / Self

    * Damages enemies / Heals Lucifer for 12 HP per second. Increases the movement speed of Lucifer by 16%

    * 2

    * 65

    * 55 seconds

    * 800

    * 600

    * 10 seconds

    * Enemy units / Self

    * Damages enemies / Heals Lucifer for 16 HP per second. Increases the movement speed of Lucifer by 16%

    * 3

    * 70

    * 50 seconds

    * 800

    * 600

    * 12 seconds

    * Enemy units / Self

    * Damages enemies / Heals Lucifer for 20 HP per second. Increases the movement speed of Lucifer by 16%

    * 4

    * 75

    * 45 seconds

    * 800

    * 600

    * 14 seconds

    * Enemy units / Self

    * Damages enemies / Heals Lucifer for 24 HP per second. Increases the movement speed of Lucifer by 16%

Notes

• Damage type: magic

• The flames follow Doombringer for the duration of the ability.

LVL? Death

    * Ability Type: Active

    * Targeting Type: Unit

    * Ability Hotkey: V

Dissipates a piece of a target's soul. Deals 250 bonus damage if the target's level is a multiple of a specific number or 25.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 110

    * 8 seconds

    * 600

    * N/A

    * N/A

    * Enemy heroes

    * Deals 100 damage. Deals 250 bonus damage if the level of the target is a multiple of 6

    * 2

    * 110

    * 8 seconds

    * 600

    * N/A

    * N/A

    * Enemy heroes

    * Deals 150 damage. Deals 250 bonus damage if the level of the target is a multiple of 5

    * 3

    * 110

    * 8 seconds

    * 600

    * N/A

    * N/A

    * Enemy heroes

    * Deals 200 damage. Deals 250 bonus damage if the level of the target is a multiple of 4

    * 4

    * 110

    * 8 seconds

    * 600

    * N/A

    * N/A

    * Enemy heroes

    * Deals 250 damage. Deals 250 bonus damage if the level of the target is a multiple of 3

Notes

• Damage type: magic (base damage and bonus damage).

• Causes a mini-stun that can effectively interrupt enemy actions.

Doom

    * Ability Type: Active

    * Targeting Type: Unit

    * Ability Hotkey: D

The target unit becomes inflicted with Doom. The afflicted unit cannot cast spells and will take damage per second.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 150

    * 110 seconds

    * 550

    * N/A

    * 14 seconds

    * Enemy units

    * Deals 30 (50*) damage per second and fully silences the target

    * 2

    * 200

    * 110 seconds

    * 550

    * N/A

    * 14 seconds

    * Enemy units

    * Deals 50 (80*) damage per second and fully silences the target

    * 3

    * 250

    * 110 seconds

    * 550

    * N/A

    * 14 seconds

    * Enemy units

    * Deals 70 (110*) damage per second and fully silences the target

Notes

• Damage type: magic

• Even though Doom deals magic damage, it will still damage magic immune units.

• Unlike other silences, Doom prevents the target from using items and disables some passive abilities.

• Units afflicted by Doom can be denied by their allies when their HP drops below 25% of their maximum health.

• Can be improved by Aghanim's Scepter (* shows the improved values).

--------------------

Lifestealer

N'aix

    * Affiliation: Scourge

    * Attack Animation: 0.39 / 0.44

    * Damage: 57 - 67

    * Casting Animation: 0.01 / 0.01

    * Armor: 1.6

    * Base Attack Time: 1.7

    * Movespeed: 315

    * Missile Speed: Instant

    * Attack Range: 100 (melee)

    * Sight Range: 1800 / 800

A vicious and insidious creature, the Lifestealer is particularly good at tearing tough heroes down. Using his Feast passive skill, which deals damage and steals life based on the hit points of the target, he can serve as a powerful anti-tank hero. Open Wounds allows him to immobilize his prey and encourages allies to move in for the kill, giving life steal on all attacks against the target for a short period of time. It is likely enemies will try to stop the Lifestealer with spells of their own, but using his terrifying Rage skill he becomes temporarily magic immune and gains an attack speed bonus, giving him time to rip apart his enemies. Due to his up-close and personal fighting style, N'aix sometimes gets in over his head. If this happens, he can make use of his Infest ability. Infest allows the Lifestealer to burrow inside any non-hero unit, rendering him completely hidden from enemy eyes. When ready, N'aix can burst from his victim, stealing a large amount of their life and killing them instantly.

There once was a man in Lordaeron so consumed by greed that he was beyond remorse. Eventually caught trying to steal Prince Arthas' sacred ring, he was tried and hanged. Yet his body, so corrupted by his desire to steal, rose by itself in the form of a monstrous ghoul. So came into being N'aix, his old name long forgotten: the embodiment of lust and greed, bent on stealing the life of every living creature he encounters.

Rage

    * Ability Type: Active

    * Targeting Type: Instant

    * Ability Hotkey: R

N'aix goes into a maddened rage, becoming immune to magic spells and gaining increased attack speed.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 75

    * 15 seconds

    * None

    * None

    * 2.5 seconds

    * None

    * 30% increased attack speed and magic immunity

    * 2

    * 75

    * 15 seconds

    * None

    * None

    * 3.25 seconds

    * None

    * 45% increased attack speed and magic immunity

    * 3

    * 75

    * 15 seconds

    * None

    * None

    * 4 seconds

    * None

    * 60% increased attack speed and magic immunity

    * 4

    * 75

    * 15 seconds

    * None

    * None

    * 4.75 seconds

    * None

    * 80% increased attack speed and magic immunity

Notes

• Dispells many buffs.

• The attack speed bonus stacks with Frenzy from Mask of Madness.

Feast

    * Ability Type: Passive

    * Targeting Type: N/A

    * Ability Hotkey: F

Regenerates a portion of an enemy's current HP and deals the same portion per attack.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * N/A

    * N/A

    * N/A

    * N/A

    * N/A

    * Enemy Units

    * 4%

    * 2

    * N/A

    * N/A

    * N/A

    * N/A

    * N/A

    * Enemy Units

    * 5%

    * 3

    * N/A

    * N/A

    * N/A

    * N/A

    * N/A

    * Enemy Units

    * 6%

    * 4

    * N/A

    * N/A

    * N/A

    * N/A

    * N/A

    * Enemy Units

    * 7%

Notes

• Damage type: physical

• Does not work on Roshan.

• Works against magic immune units.

• The heal is independent of the damage.

Open Wounds

    * Ability Type: Active

    * Targeting Type: Unit

    * Ability Hotkey: W

N'aix rends the enemy, slowing his movespeed and allowing his allies to feast on his life force, regenerating a portion of the damage dealt. The victim slowly recovers movement speed over 8 seconds.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 110

    * 24 seconds

    * 600

    * None

    * 8 seconds

    * Enemy Unit

    * Slows enemy; marks target for Open Wounds effect of 15% heal-on-attack

    * 2

    * 110

    * 20 seconds

    * 600

    * None

    * 8 seconds

    * Enemy Unit

    * Slows enemy; marks target for Open Wounds effect of 20% heal-on-attack

    * 3

    * 110

    * 16 seconds

    * 600

    * None

    * 8 seconds

    * Enemy Unit

    * Slows enemy; marks target for Open Wounds effect of 25% heal-on-attack

    * 4

    * 110

    * 12 seconds

    * 600

    * None

    * 8 seconds

    * Enemy Unit

    * Slows enemy; marks target for Open Wounds effect of 30% heal-on-attack

Notes

• Open Wounds slows by 70% / 70% / 60% / 50% / 30% / 10% / 10% / 10%, the slow decreasing one step per second.

• All damage dealt will steal life, including damage from spells.

Infest

    * Ability Type: Active

    * Targeting Type: Unit

    * Ability Hotkey: T

The Lifestealer tears its way into the unfortunate body of a target unit, laying dormant and undetectable inside its living frame until he is ready to consume it and come to form. Regains health from the infested unit.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 50

    * 100 seconds

    * 150

    * None

    * N/A

    * Allied and Neutral Units

    * Hide and protect N'aix, replenish hitpoints

    * 2

    * 50

    * 60 seconds

    * 150

    * None

    * N/A

    * Enemy, Allied and Neutral Units

    * Hide and protect N'aix, replenish hitpoints

    * 3

    * 50

    * 30 seconds

    * 150

    * None

    * N/A

    * Enemy, Allied and Neutral Units

    * Hide and protect N'aix, replenish hitpoints

Notes

• N'aix gains experience from kills made nearby the Infested target while he is traveling with it.

• If the Infested unit is killed before N'aix uses Consume, he will not be healed.

-----------------------

Lord of Avernus

Abaddon

    * Affiliation: Scourge

    * Attack Animation: 0.56 / 0.41

    * Damage: 55 - 65

    * Casting Animation: 0.452 / 1.008

    * Armor: 4.4

    * Base Attack Time: 1.7

    * Movespeed: 300

    * Missile Speed: Instant

    * Attack Range: 100 (melee)

    * Sight Range: 1800 / 800

There are few heroes who are more difficult to kill than the Lord of Avernus. Using his Aphotic Shield, Abaddon can cast barriers around any friendly unit which absorb a set amount of damage before exploding, dealing the absorbed damage back to nearby attackers. When under threat himself, Abaddon uses Borrowed Time, which can give him new life if he is in danger. For several seconds, Borrowed Time reverses the effect of all incoming damage and makes it heal Abaddon instead. Many enemies who were sure of their victory have fallen upon the Lord of Avernus intent on destroying him, only to find him completely healed by their attacks. In addition to his own near-invulnerability, Abaddon can heal allies with his Death Coil spell. At the cost of some of his own life, the Lord of Avernus can either heal an allied unit or damage a foe. Finally, his dread sword Frostmourne imparts some of its unholy powers to its wielder. Any unit struck by this dark blade will be slowed, and any allies of Abaddon who attack the slowed target will gain increased movement and attack speeds. The Lord of Avernus excels at using his abilities on both offense and defense, and can single-handedly turn a losing battle into a victory.

A former paladin of great renown, Abaddon fell into darkness during the invasion of the Burning Legion, becoming possessed by many demons, corrupting both his soul and his powers. Now a Death Knight set high in the Lich King's hierarchy of generals, he rides into battle against impossible odds, never stopping until he reaches the World Tree itself. Whether enhancing his own fortitude with a shield of dark energy, or using his life force to aid in combat, the Lord of Avernus leads the armies of the Scourge ever onward, forever locked in combat with the forces of good, and his enemies who were once his greatest comrades.

Death Coil

    * Ability Type: Active

    * Targeting Type: Unit

    * Ability Hotkey: D

Abaddon releases a coil of death that can damage an enemy unit or heal a friendly unit at the cost of some of Abaddon's health.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 75

    * 6 seconds

    * 800

    * N/A

    * N/A

    * Allied or Enemy Unit

    * Heals or Damages for 100 HP. Deals 50 HP to himself.

    * 2

    * 75

    * 6 seconds

    * 800

    * N/A

    * N/A

    * Allied or Enemy Unit

    * Heals or Damages for 150 HP. Deals 75 HP to himself.

    * 3

    * 75

    * 6 seconds

    * 800

    * N/A

    * N/A

    * Allied or Enemy Unit

    * Heals or Damages for 200 HP. Deals 100 HP to himself

    * 4

    * 75

    * 6 seconds

    * 800

    * N/A

    * N/A

    * Allied or Enemy Unit

    * Heals or Damages for 250 HP. Deals 125 HP to himself

Notes

• Damage type: magic (on the target) / pure (on Abaddon)

• Abaddon will not receive Death Coil's damage if he has magic immunity when he casts it.

• Self-damage from Death Coil can burst Aphotic Shield just as any other kind of damage.

• Abaddon can deny himself with this skill.

Aphotic Shield

    * Ability Type: Active

    * Targeting Type: Unit

    * Ability Hotkey: T

Summons dark energies around an ally unit, creating a shield that absorbs a set amount of damage before expiring. When the shield is destroyed it will deal damage equal to the amount it absorbed to an area around it. Removes certain types of negative buffs on cast.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 100

    * 18 seconds

    * 350

    * 675

    * 15 seconds

    * Allied Unit/Self

    * Absorbs and deals 110 damage

    * 2

    * 105

    * 15 seconds

    * 350

    * 675

    * 15 seconds

    * Allied Unit/Self

    * Absorbs and deals 140 damage

    * 3

    * 110

    * 12 seconds

    * 350

    * 675

    * 15 seconds

    * Allied Unit/Self

    * Absorbs and deals 170 damage

    * 4

    * 115

    * 9 seconds

    * 350

    * 675

    * 15 seconds

    * Allied Unit/Self

    * Absorbs and deals 200 damage

Notes

• Damage type: magic

• If Abaddon has Aphotic Shield on him, it will not burst if Abaddon is currently under the effect of Borrowed Time.

• Will replace any Aphotic Shield currently active on the target, so two shields will never be active at the same time on the same unit.

Frostmourne

    * Ability Type: Passive

    * Targeting Type: Unit

    * Ability Hotkey: F

Abaddon strikes an enemy with Frostmourne's chilling power on each attack, causing all units who attack the slowed enemy to gain 15% increased movement speed, along with faster attack speed, for a limited time

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * N/A

    * N/A

    * N/A

    * N/A

    * 2/4.5 seconds *

    * Any Unit

    * Slows enemies for 5%, Gives +10% Attack speed to allies

    * 2

    * N/A

    * N/A

    * N/A

    * N/A

    * 2/4.5 seconds *

    * Any Unit

    * Slows enemies for 10%, Gives +20% Attack speed to allies

    * 3

    * N/A

    * N/A

    * N/A

    * N/A

    * 2/4.5 seconds *

    * Any Unit

    * Slows enemies for 15%, Gives +30% Attack speed to allies

    * 4

    * N/A

    * N/A

    * N/A

    * N/A

    * 2/4.5 seconds *

    * Any Unit

    * Slows enemies for 20%, Gives +40% Attack speed to allies

Notes

• (*) Slow on enemy / Increased movement and attack speed on allies.

• Frostmourne is a Buff Placer.

• The Frostmourne buff is placed before Abaddon attacks, so he gets the bonus on his first hit.

Borrowed Time

    * Ability Type: Active

    * Targeting Type: None

    * Ability Hotkey: B

When activated, most negative buffs will be removed and any damage you take will heal you instead of damage you. If the ability is not in cooldown, it will passively activate when your hitpoints drop below 400 hp.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 0

    * 60 seconds

    * N/A

    * N/A

    * 3 (5*) seconds

    * None

    * Lasts 3 seconds

    * 2

    * 0

    * 60 seconds

    * N/A

    * N/A

    * 4 (6*) seconds

    * None

    * Lasts 4 seconds

    * 3

    * 0

    * 60 seconds

    * N/A

    * N/A

    * 5 (7)* seconds

    * None

    * Lasts 5 seconds

Notes

• Can be improved by Aghanim's Scepter (* shows the improved values).

• Borrowed Time will activate itself if you suffer damage while being with less than 400 hitpoints.

• Upon casting Borrowed Time, Abaddon will effectively dodge any projectiles currently flying at him.

• When activated it removes negative buffs from Abaddon.

• Borrowed Time can be manually activated.

----------

Lycanthrope

Banehallow

    * Affiliation: Scourge

    * Attack Animation: 0.55 / 0.55

    * Damage: 53 - 57

    * Casting Animation: 0.3 / 0.51

    * Armor: 1.3

    * Base Attack Time: 1.7

    * Movespeed: 305

    * Missile Speed: Instant

    * Attack Range: 100 (melee)

    * Sight Range: 1800 / 800

Banehallow the Lycanthrope focuses on sudden, swift attacks. He can often be found lurking the forest with his wolves, then suddenly bursting forth with a dread howl, chasing down and killing fragile enemy heroes. His wolf companions are deadly fighters, and are capable of dealing a lot of damage on their own. They are also excellent at helping the Lycanthrope kill neutral units, allowing him to get a lot of gold without letting enemy heroes know where he is. While hidden, the Lycanthrope can use his Howl ability, which infuses all allies across the map with extra damage. Feral Impulse grants sizable damage and attack speed bonuses to both Banehallow and his summons. When he deems the time is right, the Lycanthrope transforms into his wolf form with Shapeshift. While shapeshifted, no enemy can outrun the Lycanthrope and his wolves, and he gains bonuses to his hit points, attack speed, and a critical strike. There is little his victims can do against such a monster, since there is nowhere to run. The only hope is if they have a champion capable of defeating him in combat.

Banehallow is an avatar of bestial fury created by the scourge. For years he has dwelled in the dark forests of the world, hunting innocents that wander therein. Now he is called to aid his masters. He revels in blood and battle, using his wolfish persona to draw the feral beasts to his side and imbue his allies with his flesh-shredding strength. He is also unnaturally quick and agile. Some say he can even transform into a giant wolf, giving him more durability and the speed to gouge and maim with near impunity.

Summon Wolves

    * Ability Type: Active

    * Targeting Type: Instant

    * Ability Hotkey: V

Summons 2 Spirit Wolves to fight the Lycanthrope's enemies.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 125

    * 30 seconds

    * None

    * None

    * 55 seconds

    * None

    * Summons 2 weak wolves.

    * 2

    * 125

    * 30 seconds

    * None

    * None

    * 55 seconds

    * None

    * Summons 2 wolves that have Critical Strike

    * 3

    * 125

    * 30 seconds

    * None

    * None

    * 55 seconds

    * None

    * Summons 2 strong wolves that have Critical Strike

    * 4

    * 125

    * 30 seconds

    * None

    * None

    * 55 seconds

    * None

    * Summons 2 very strong wolves that have Critical Strike and Permanent Invisibility

Notes

• If wolves are summoned during the duration of Howl, they will receive the damage bonus until the duration is up.

Howl

    * Ability Type: Active

    * Targeting Type: Instant

    * Ability Hotkey: W

An eerie loud howl grants an inner strength to all player controlled units.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 15

    * 50 seconds

    * None

    * Global

    * 12 seconds

    * Allied Unit

    * Adds 20 damage to heroes; 4 damage to units

    * 2

    * 20

    * 45 seconds

    * None

    * Global

    * 12 seconds

    * Allied Unit

    * Adds 30 damage to heroes; 8 damage to units

    * 3

    * 25

    * 40 seconds

    * None

    * Global

    * 12 seconds

    * Allied Unit

    * Adds 40 damage to heroes; 12 damage to units

    * 4

    * 30

    * 35 seconds

    * None

    * Global

    * 12 seconds

    * Allied Unit

    * Adds 50 damage to heroes; 16 damage to units

Notes

• Affects all allied player-controlled units, not just those under Lycanthrope's control.

Feral Impulse

    * Ability Type: Passive

    * Targeting Type: N/A

    * Ability Hotkey: I

Increases attack damage and speed of the Lycanthrope and his units.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * None

    * None

    * None

    * Global

    * Permanent

    * Player Owned Unit

    * 15% damage increase, 15% attack speed increase

    * 2

    * None

    * None

    * None

    * Global

    * Permanent

    * Player Owned Unit

    * 20% damage increase, 20% attack speed increase

    * 3

    * None

    * None

    * None

    * Global

    * Permanent

    * Player Owned Unit

    * 25% damage increase, 25% attack speed increase

    * 4

    * None

    * None

    * None

    * Global

    * Permanent

    * Player Owned Unit

    * 30% damage increase, 30% attack speed increase

Notes

• Affects all units under the Lycanthrope's control, not just himself and his wolves.

Shapeshift

    * Ability Type: Active

    * Targeting Type: Instant

    * Ability Hotkey: F

A Full Moon curdles the blood of the Lycanthropy. He transforms into a Wolf with extra hit points, Critical Strike, and increased attack speed. This gives him and his units the ability to move at a constant maximum speed and not be slowed.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 100

    * 100 seconds

    * None

    * Global

    * 18 seconds

    * None

    * 100 bonus hit points

    * 2

    * 100

    * 70 seconds

    * None

    * Global

    * 18 seconds

    * None

    * 200 bonus hit points

    * 3

    * 100

    * 40 seconds

    * None

    * Global

    * 18 seconds

    * None

    * 300 bonus hit points

Notes

• Cannot be slowed by any spell, including Purge.

• If hexed, Lycanthrope continues to move at maximum movespeed.

• Lycanthrope's collision size is lowered in this state.

• While in this state, Lycanthrope has a Base Attack Time of 1.4 seconds, and a 1800/1800 sight range.

    Critical Strike

        * Ability Type: Passive

        * Targeting Type: N/A

        * Ability Hotkey: None

    Gives a 30% chance to deal 1.7 times your normal damage.

        * Mana Cost

        * Cooldown

        * Casting range

        * Area of Effect

        * Duration

        * Allowed Targets

        * Effects

        * N/A

        * N/A

        * N/A

        * N/A

        * N/A

        * Any Unit

        * Gives a 30% chance to deal 1.7 times your normal damage

    Notes

    • Only available during Shapeshift.

-------------

Night Stalker

Balanar

    * Affiliation: Scourge

    * Attack Animation: 0.55 / 0.55

    * Damage: 57 - 61

    * Casting Animation: 0.3 / 0.3

    * Armor: 5.6

    * Base Attack Time: 1.7

    * Movespeed: 295

    * Missile Speed: Instant

    * Attack Range: 100 (melee)

    * Sight Range: 1200 / 1800

You had better try to take advantage of the daylight while you can since come nightfall, you will have a powerful and adept hunter on the prowl. Balanar's passive Hunter in the Night increases his movespeed and attackspeed at night making him a feared ganker and chaser. His Void spell damages the target and slows them to a crawl allowing Balanar and his allies to deal great amounts of damage when cast during nighttime. Crippling fear is a powerful weapon against spellcasters and fighters alike as it both silences and causes a large chance of missing on physical attacks for its duration. Balanar's ultimate "Darkness" allows him to instantly transform day into night (or prolong the night), providing for the fullest effect of his other spells. However, nobody fears the Nightstalker during the day...

Beware, you who wander the night. Each step you take leads you deeper in the hideous reign of the horrible ruler of the dark. Balanar, elite dreadlord who brought the total darkness of the Nether into this world, haunts these regions. Your heart will pump harder, your legs will shake, and your mind will cloud as the presence of the stalker hunts you in the dark. There's no chance to fight, no way to run, and no place to hide - darkness is everywhere! You can pray, you can cry, but the darkness won't be stopped - until you die.

Void

    * Ability Type: Active

    * Targeting Type: Unit

    * Ability Hotkey: V

Creates a damaging void. If cast at night, slows the target for 4 seconds. If cast at day, slows the target for 2 seconds.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 80

    * 8 seconds

    * 525

    * None

    * 4 (night), 2 (day)

    * Enemy units

    * Deals 90 damage

    * 2

    * 90

    * 8 seconds

    * 525

    * None

    * 4 (night), 2 (day)

    * Enemy units

    * Deals 160 damage

    * 3

    * 100

    * 8 seconds

    * 525

    * None

    * 4 (night), 2 (day)

    * Enemy units

    * Deals 255 damage

    * 4

    * 110

    * 8 seconds

    * 525

    * None

    * 4 (night), 2 (day)

    * Enemy units

    * Deals 335 damage

Notes

• Damage type: magic

• Slows attack speed by 35% and movement speed by 50%.

• Does full damage during the daytime but only slows for 2 seconds.

• Void contains a ministun which procs at the beginning of its cast cancelling the target's channeling spell.

Crippling Fear

    * Ability Type: Active

    * Targeting Type: Unit

    * Ability Hotkey: F

In the night, the Night Stalker can cause intense fear in enemy units, causing them to miss attacks and be unable to cast spells. This has reduced effect during the day.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 90

    * 12 seconds

    * 500

    * None

    * 5 seconds at nighttime

    * Enemy Units

    * Miss on 40% of attacks

    * 2

    * 90

    * 12 seconds

    * 500

    * None

    * 6 seconds at nighttime

    * Enemy Units

    * Miss on 40% of attacks

    * 3

    * 90

    * 12 seconds

    * 500

    * None

    * 7 seconds at nighttime

    * Enemy Units

    * Miss on 40% of attacks

    * 4

    * 90

    * 12 seconds

    * 500

    * None

    * 8 seconds at nighttime

    * Enemy Units

    * Miss on 40% of attacks

Notes

• Causes 10% miss and silences for 3 seconds at all levels during daytime.

Hunter in the Night

    * Ability Type: Passive

    * Targeting Type: N/A

    * Ability Hotkey: G

The Night Stalker is at home at night. He attacks and moves more swiftly.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * None

    * None

    * None

    * None

    * Only during the night

    * Self

    * 15% movement speed, 20% attack speed

    * 2

    * None

    * None

    * None

    * None

    * Only during the night

    * Self

    * 20% movement speed, 35% attack speed

    * 3

    * None

    * None

    * None

    * None

    * Only during the night

    * Self

    * 30% movement speed, 55% attack speed

    * 4

    * None

    * None

    * None

    * None

    * Only during the night

    * Self

    * 35% movement speed, 75% attack speed

Notes

Darkness

    * Ability Type: Active

    * Targeting Type: Instant

    * Ability Hotkey: R

Creates a period of darkness for the Night Stalker to thrive in.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 0

    * 180 seconds

    * None

    * None

    * 25 seconds

    * Self

    * Turns day into night

    * 2

    * 0

    * 150 seconds

    * None

    * None

    * 50 seconds

    * Self

    * Turns day into night

    * 3

    * 0

    * 120 seconds

    * None

    * None

    * 80 seconds

    * Self

    * Turns day into night

Notes

• This skill pauses the current time, so if it's cast at night it prolongs it.

• With Aghanim's Scepter the Night Stalker will get unobstructed vision at night, meaning that trees and terrain will not block his vision.

• In contrast to how Aghanim's Scepter works with other heroes, this improvement does not have anything to do with his ultimate (Darkness), but instead is active all the time.

------------------------

Pit Lord

Azgalor

    * Affiliation: Scourge

    * Attack Animation: 0.45 / 0.7

    * Damage: 62 - 68

    * Casting Animation: 0.75 / 0.51

    * Armor: 4.7

    * Base Attack Time: 1.7

    * Movespeed: 305

    * Missile Speed: Instant

    * Attack Range: 100 (melee)

    * Sight Range: 1800 / 800

Azgalor is one of the heroes that focuses his powers on multiple enemies or even friends. Everything he does, he does it on a large scale. He can trap many foes at once, rain fire on them and make their bodies explode after. He's a deadly combination that satisfies the devil's love for fire and death, but he can also instantly transport every ally and himself to another battle field, making him a valuable leader of the undead, always present where he is needed.

One of the many regents of Lord Archimonde who became stranded on the physical plane after the Legion fell in Kalimdor, the devil Azgalor's love of destruction allowed him to accept the Lich King's invitation to help lead the Scourge in conquest with few regrets. After all, this Pit Lord is happiest when he conjures fire to scorch his opponents from above, roasting them slowly as the dead literally explode from beneath their feet. With such hateful power in the hands of a monster such as this, it's no wonder he inspires so much terror as he roams across the battlefield.

Firestorm

    * Ability Type: Active

    * Targeting Type: Area

    * Ability Hotkey: F

Calls down 6 waves of fire that damage enemy units in an area. Each wave deals initial damage and then burns enemies for 2 seconds.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 100

    * 14 seconds

    * 750

    * 400

    * 2 seconds

    * Enemy Units

    * 25 wave damage, 5 damage per second

    * 2

    * 110

    * 14 seconds

    * 750

    * 400

    * 2 seconds

    * Enemy Units

    * 40 wave damage, 10 damage per second

    * 3

    * 120

    * 14 seconds

    * 750

    * 400

    * 2 seconds

    * Enemy Units

    * 55 wave damage, 15 damage per second

    * 4

    * 130

    * 14 seconds

    * 750

    * 400

    * 2 seconds

    * Enemy Units

    * 70 wave damage, 20 damage per second

Notes

• Damage type: magic

Pit of Malice

    * Ability Type: Active

    * Targeting Type: Area

    * Ability Hotkey: T

A deadly pit is conjured at target location. Any unit that enters it becomes corrupted with malicious forces and is unable to move for some time.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 100

    * 24 seconds

    * 800

    * 275

    * 1.5 seconds

    * Enemy Units

    * Ensnares enemies in the target area

    * 2

    * 115

    * 21 seconds

    * 800

    * 275

    * 2 seconds

    * Enemy Units

    * Ensnares enemies in the target area

    * 3

    * 130

    * 18 seconds

    * 800

    * 275

    * 2.5 seconds

    * Enemy Units

    * Ensnares enemies in the target area

    * 4

    * 145

    * 15 seconds

    * 800

    * 275

    * 3 seconds

    * Enemy Units

    * Ensnares enemies in the target area

Notes

• A unit can be disabled by this spell only once per cast.

• A unit affected by this skill cannot go invisible when disabled.

• This skill affects magic immune units.

• The Pit itself has a duration of 7 seconds.

Expulsion

    * Ability Type: Active

    * Targeting Type: Area

    * Ability Hotkey: E

Ignites the rotten gases of corpses, detonating them to cause damage to any enemy within the explosion radius. Each explosion fuels another until there are no more corpses in the area. Does a ministun on damaged units.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 75

    * 10 seconds

    * 750

    * 500 (finding corpses) / 375 (corpse explosions)

    * Until no more corpses

    * Corpse/Enemy Unit*

    * 20 damage and ministun per corpse

    * 2

    * 75

    * 10 seconds

    * 750

    * 500 (finding corpses) / 375 (corpse explosions)

    * Until no more corpses

    * Corpse/Enemy Unit*

    * 40 damage and ministun per corpse

    * 3

    * 75

    * 10 seconds

    * 750

    * 500 (finding corpses) / 375 (corpse explosions)

    * Until no more corpses

    * Corpse/Enemy Unit*

    * 60 damage and ministun per corpse

    * 4

    * 75

    * 10 seconds

    * 750

    * 500 (finding corpses) / 375 (corpse explosions)

    * Until no more corpses

    * Corpse/Enemy Unit*

    * 80 damage and ministun per corpse

Notes

• Damage type: magic

• Explodes a corpse once every second.

• Stops when it fails to find a corpse in the area two times in a row.

Dark Rift

    * Ability Type: Active

    * Targeting Type: Unit

    * Ability Hotkey: D

Opens rifts that pass through the netherworld at his present position and a target unit simultaneously. Teleports your hero and nearby allied heroes through the rift.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 75

    * 130 seconds

    * 99999

    * 450

    * N/A

    * Allied Buildings

    * 6 second teleportation delay

    * 2

    * 150

    * 130 seconds

    * 99999

    * 450

    * N/A

    * Allied Unit / Building

    * 5 second teleportation delay

    * 3

    * 225

    * 130 seconds

    * 99999

    * 450

    * N/A

    * Allied Unit / Building

    * 4 second teleportation delay

Notes

• Units hidden by spells such as Astral Imprisonment will not be teleported.

-------------

Undying

Dirge

    * Affiliation: Scourge

    * Attack Animation: 0.3 / 0.3

    * Damage: 57 - 65

    * Casting Animation: 0.45 / 0.51

    * Armor: 3.4

    * Base Attack Time: 1.7

    * Movespeed: 310

    * Missile Speed: Instant

    * Attack Range: 100 (melee)

    * Sight Range: 1800 / 800

Considered to be an exceptionally filthy and despicable specimen by all who encounter him, including his fellow zombies, Dirge has wandered in from the wastes outside to serve the Lich King in hopes of finally obtaining a place of acceptance amongst the Undead masses. While he is still considered to be unpleasant as ever by the rest of the Scourge, his horrifying abilities, which include raising lesser ghouls and spreading vile, rapidly communicable plague throughout the enemy ranks, are unquestionably powerful and may just give the Scourge the edge they need to complete their unholy conquest once and for all.

Decay

    * Ability Type: Active

    * Targeting Type: Point

    * Ability Hotkey: D

Dirge saps away the strength of enemy heroes and retains it for a period of time.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 70

    * 11 seconds

    * 625

    * 300

    * 21 seconds

    * Enemy Units

    * 4 Strength, 40 Damage.

    * 2

    * 90

    * 9 seconds

    * 625

    * 300

    * 24 seconds

    * Enemy Units

    * 4 Strength, 80 Damage.

    * 3

    * 110

    * 7 seconds

    * 625

    * 300

    * 27 seconds

    * Enemy Units

    * 4 Strength, 120 Damage.

    * 4

    * 130

    * 5 seconds

    * 625

    * 300

    * 30 seconds

    * Enemy Units

    * 4 Strength, 160 Damage.

Notes

• Damage type: magical

• Effect is stackable, but can't set hero's strength lower than 1.

• The strength loss takes effect before the damage.

Soul Rip

    * Ability Type: Active

    * Targeting Type: Unit

    * Ability Hotkey: R

Redirects the flow of living energy through a target friend or foe, damaging them or healing them depending on how many units are near it. 25 for each unit.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 50

    * 25 seconds

    * 650

    * 975

    * N/A

    * Any units

    * Damages/Heals the target by 25 for each unit around; 5 units max

    * 2

    * 75

    * 20 seconds

    * 650

    * 975

    * N/A

    * Any units

    * Damages/Heals the target by 25 for each unit around; 10 units max

    * 3

    * 100

    * 15 seconds

    * 650

    * 975

    * N/A

    * Any units

    * Damages/Heals the target by 25 for each unit around; 15 units max

    * 4

    * 125

    * 10 seconds

    * 650

    * 975

    * N/A

    * Any units

    * Damages/Heals the target by 25 for each unit around; 20 units max

Notes

• Damage type: magical

• Can heal Tombstone, but can't heal or damage another buildings.

• Every counted unit, friend or enemy, is damaged by 25; it can't be used to kill, it will leave the unit with 1 hp instead.

Tombstone

    * Ability Type: Active

    * Targeting Type: Point

    * Ability Hotkey: T

Unholy powers summon a cursed tombstone. Zombies will frequently spawn near each enemy unit and attack them. Zombies have a passive that additively slow their target by 7%. Zombies cannot be controlled.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 120

    * 60 seconds

    * 600

    * 600

    * 15 seconds

    * Enemy Units

    * 100 HP Deathlust requirement.

    * 2

    * 130

    * 60 seconds

    * 600

    * 800

    * 20 seconds

    * Enemy Units

    * 200 HP Deathlust requirement.

    * 3

    * 140

    * 60 seconds

    * 600

    * 1000

    * 25 seconds

    * Enemy Units

    * 300 HP Deathlust requirement.

    * 4

    * 150

    * 60 seconds

    * 600

    * 1200

    * 30 seconds

    * Enemy Units

    * 400 HP Deathlust requirement.

Notes

• The zombies have the passive ability Deathlust, which grants the zombie an extra 50% movement and attack speed if its target has below 100/200/300/400 hp.

• Tombstone is magic immune, but can be healed by Soul Rip.

• Zombies won't spawn to attack buildings.

Flesh Golem

    * Ability Type: Active

    * Targeting Type: Instant

    * Ability Hotkey: F

Dirge's hatred for all living beings allows him to transform into a monster. While he's transformed he carries a plague that affects nearby enemy units. Strength of the plague depends on how close the enemy is. Amplifies damage enemy units receive and reduces their movement speed. When a plagued unit dies, its essence is transfered back to the Undying, healing it for 6% (10% *) (2% (3% *) if non-hero) of its maximum life. Lasts 30 seconds.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 100

    * 90 seconds

    * N/A

    * 750

    * 30 seconds

    * Enemy Units

    * 20% (25%*) damage amplification

    * 2

    * 100

    * 90 seconds

    * N/A

    * 750

    * 30 seconds

    * Enemy Units

    * 25% (30%*) damage amplification

    * 3

    * 100

    * 90 seconds

    * N/A

    * 750

    * 30 seconds

    * Enemy Units

    * 30% (35%*) damage amplification

Notes

• The souls of units killed near Dirge will return to heal him even if he did not kill them.

• Can be upgraded with Aghanim's Scepter (* shows upgraded values)

• Plague Aura is strongest within 200 distance of Dirge and decreases farther away from him (minimum of 5% / 10% / 15% (+5%*)).

• Movement Speed is reduced by 9% in a 750 Area of Effect.

• Dying illusions do not trigger Plague Aura's heal.

-------------------

Slithereen Guard

Slardar

    * Affiliation: Scourge

    * Attack Animation: 0.36 / 0.64

    * Damage: 51 - 59

    * Casting Animation: 0.35 / 0.51

    * Armor: 5.4

    * Base Attack Time: 1.7

    * Movespeed: 300

    * Missile Speed: Instant

    * Attack Range: 100 (melee)

    * Sight Range: 1800 / 800

Slardar is a powerful close range stunner and physical damage fighter. He excels at chasing down fragile heroes and bashing them into the dirt. Slithereen Crush and Bash allow him to stun and damage a target, then follow up with additional bashes to keep them stunned and finish them off. To get into close enough range to make use of his stun skills, Slardar uses Sprint. Sprint gives him a massive movement speed bonus for a relatively long duration, but causes him to take extra damage from enemy attacks and spells. This downside makes good Sprint usage critical for Slardar: trying to catch a fleeing hero with Sprint can often turn into a trap, and due to the extra damage Slardar can get into a lot of trouble. To help keep an eye on his target and make sure they go down quickly, Slardar uses Amplify Damage. This ability gives him vision of a target unit and drastically reduces their armor, making them easy prey for his powerful attacks. If faced with this dangerous hero, it's best to keep him as far away as possible.

After a millennium of being trapped under the raging waters of the Maelstrom, Slardar rose from its chaotic depths with his brethren to serve the mighty demon lord, Illidan Stormrage. Fanatically devoted to his cause, this Naga fought valiantly along his side until he succumbed to fatal wounds in the heat of battle. Salvation finally seemed within grasp - that is until his fate became intertwined with the grim reach of the Lich King. Reincarnated as a soulless beast without emotion, Slardar tears through the enemy lines with inhuman speed, striking them out cold with mighty blows, undeterred in his quest to fulfill Ner'zhul's every whim.

Sprint

    * Ability Type: Active

    * Targeting Type: Instant

    * Ability Hotkey: T

Slardar increases his movement speed dramatically, but takes 15% bonus damage.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 50

    * 40 seconds

    * N/A

    * N/A

    * 20 seconds

    * Self

    * Increases speed by 20%

    * 2

    * 50

    * 40 seconds

    * N/A

    * N/A

    * 20 seconds

    * Self

    * Increases speed by 27%

    * 3

    * 50

    * 40 seconds

    * N/A

    * N/A

    * 20 seconds

    * Self

    * Increases speed by 33%

    * 4

    * 50

    * 40 seconds

    * N/A

    * N/A

    * 20 seconds

    * Self

    * Increases speed by 40%

Notes

• Activating this skill does not cancel channeling spells, meaning you can use Boots of Travel and then use this skill without canceling the teleportation.

• Does not stack with Mask of Madness.

• Amplified damage is the same type of damage dealt.

Slithereen Crush

    * Ability Type: Active

    * Targeting Type: Instant

    * Ability Hotkey: R

Slams the ground, stunning and damaging nearby enemy land units. Slows enemy units by 20% for 2 seconds afterwards.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 80

    * 8 seconds

    * N/A

    * 350

    * 1 seconds

    * Enemy Units

    * 50 damage, stun and slow

    * 2

    * 95

    * 8 seconds

    * N/A

    * 350

    * 1.5 seconds

    * Enemy Units

    * 100 damage, stun and slow

    * 3

    * 105

    * 8 seconds

    * N/A

    * 350

    * 2 seconds

    * Enemy Units

    * 150 damage, stun and slow

    * 4

    * 115

    * 8 seconds

    * N/A

    * 350

    * 2.5 seconds

    * Enemy Units

    * 200 damage, stun and slow

Notes

• Damage type: physical

Bash

    * Ability Type: Passive

    * Targeting Type: N/A

    * Ability Hotkey: B

Gives a chance that an attack will do bonus damage and stun an opponent for 1 second.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * N/A

    * N/A

    * N/A

    * N/A

    * 1 second on heroes (2 seconds on creeps)

    * Any unit

    * 10% chance per attack , 40 bonus damage

    * 2

    * N/A

    * N/A

    * N/A

    * N/A

    * 1 second on heroes (2 seconds on creeps)

    * Any unit

    * 15% chance per attack , 50 bonus damage

    * 3

    * N/A

    * N/A

    * N/A

    * N/A

    * 1 second on heroes (2 seconds on creeps)

    * Any unit

    * 20% chance per attack , 60 bonus damage

    * 4

    * N/A

    * N/A

    * N/A

    * N/A

    * 1 second on heroes (2 seconds on creeps)

    * Any unit

    * 25% chance per attack , 70 bonus damage

Notes

• Damage type: magical

• Stun works on magic immune units.

• Does not stack with Cranium Basher.

Amplify Damage

    * Ability Type: Active

    * Targeting Type: Unit

    * Ability Hotkey: G

Amplifies physical damage against enemy units by reducing their armor.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 25

    * 10 seconds

    * 700

    * N/A

    * 25 seconds

    * Enemy Unit

    * Reduces armor by 5

    * 2

    * 25

    * 10 seconds

    * 700

    * N/A

    * 25 seconds

    * Enemy Unit

    * Reduces armor by 10

    * 3

    * 25

    * 10 seconds

    * 700

    * N/A

    * 25 seconds

    * Enemy Unit

    * Reduces armor by 15

Notes

• Works on magic immune units.

• Provides True Sight on enemy unit.

---------------------

Chaos Knight

Nessaj

    * Affiliation: Scourge

    * Attack Animation: 0.5 / 0.5

    * Damage: 46 - 76

    * Casting Animation: 0.4 / 0.2

    * Armor: 4

    * Base Attack Time: 1.7

    * Movespeed: 325

    * Missile Speed: Instant

    * Attack Range: 100 (melee)

    * Sight Range: 1800 / 800

The Chaos Knight has one of the highest damage potentials among strength heroes. He is capable of dealing out a lot of punishment with his powerful critical hits and illusions. In addition, he offers good mobility and a strong stun. Chaos Bolt, as indicated by its name, is a strong but random ability. It deals a random amount of damage over a set range, and stuns the target for a variable length of time based on the level of the skill. It can either be very effective or mediocre, depending on the Chaos Knight's luck. Similarly, his critical strike has a fairly low chance of activating, but the damage payoff is the highest of any non-ultimate critical hit. The Chaos Knight is quite mobile for a strength hero. His Reality Rift instantly teleports you, any images you have and the target unit to a random point along the line between the two of you, while giving Chaos Knight a damage bonus. Finally, the Chaos Knight's can use his Phantasm skill, which summons several illusions of the caster. Each illusion deals the full damage of the Chaos Knight. The amount of pain these images can dish out is among the highest physical damage potentials in the game, especially with Critical Strike. If surrounded by these phantasms, just hope Nessaj's luck doesn't hold.

A disciple of Mithras, the God of Chaos, Nessaj has utilized the powers bestowed upon him to further the cause of Chaos and Evil. He stands opposed with all his might against the powers of Order and Good. He uses his ability to call upon chaotic energy to damage and stun an enemy for a random length of time in conjunction with his power to rip holes in space to instantly strike down all that stand against him. His powers culminate into the terrifying Phantasm, creating avatars of himself who do full damage to all those who oppose him, confusing the battlefield and wreaking havoc amongst the forces of Good.

Chaos Bolt

    * Ability Type: Active

    * Targeting Type: Unit

    * Ability Hotkey: C

A mysterious energy bolt is thrown at an enemy. It stuns for a random amount of time. Deals random damage between 1-200.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 140

    * 10 seconds

    * 500

    * None

    * 1-2 seconds

    * Enemy unit

    * Deals 1-200 damage and stuns

    * 2

    * 140

    * 10 seconds

    * 500

    * None

    * 1-3 seconds

    * Enemy unit

    * Deals 1-200 damage and stuns

    * 3

    * 140

    * 10 seconds

    * 500

    * None

    * 1-4 seconds

    * Enemy unit

    * Deals 1-200 damage and stuns

    * 4

    * 140

    * 10 seconds

    * 500

    * None

    * 2-4 seconds

    * Enemy unit

    * Deals 1-200 damage and stuns

Notes

• Damage type: magic

• Stun duration appears above targeted unit's head (visible to allies and enemies).

Reality Rift

    * Ability Type: Active

    * Targeting Type: Unit

    * Ability Hotkey: E

Teleports you, any images you have and the target unit to a random point along the line between the two of you. Gives you bonus attack damage for one attack.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 70

    * 24 seconds

    * 550

    * None

    * None

    * Enemy units

    * Teleportation and 25 bonus attack damage

    * 2

    * 70

    * 18 seconds

    * 600

    * None

    * None

    * Enemy units

    * Teleportation and 50 bonus attack damage

    * 3

    * 70

    * 12 seconds

    * 650

    * None

    * None

    * Enemy units

    * Teleportation and 75 bonus attack damage

    * 4

    * 70

    * 6 seconds

    * 700

    * None

    * None

    * Enemy units

    * Teleportation and 100 bonus attack damage

Notes

• Teleports Chaos Knight to a random point on the line between the units (between 30% and 80% of the distance).

• Teleports the target unit to the same location as Chaos Knight, offset by 25 units towards Chaos Knight's original position.

• Any illusions of Chaos Knight owned by the same player as Chaos Knight within 1400 AoE are also teleported to Chaos Knight's new position.

• Chaos Knight and the target unit are made to face each other, and Chaos Knight and all teleported illusions are issued an attack order against the target unit.

• Bonus damage lasts for 1.2 seconds.

Critical Strike

    * Ability Type: Passive

    * Targeting Type: N/A

    * Ability Hotkey: R

Nessaj's mojo gives him a chance to deal bonus damage.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * None

    * None

    * None

    * None

    * None

    * Any unit

    * 11% chance to deal 1.5 times normal damage

    * 2

    * None

    * None

    * None

    * None

    * None

    * Any unit

    * 11% chance to deal 2 times normal damage

    * 3

    * None

    * None

    * None

    * None

    * None

    * Any unit

    * 11% chance to deal 2.5 times normal damage

    * 4

    * None

    * None

    * None

    * None

    * None

    * Any unit

    * 11% chance to deal 3 times normal damage

Notes

Phantasm

    * Ability Type: Active

    * Targeting Type: Instant

    * Ability Hotkey: T

Summons several copies of the Chaos Knight from alternate dimensions. The illusions deal full damage, but take extra damage.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 175

    * 180 seconds

    * None

    * None

    * 24 seconds

    * None

    * Summons 1 Image, takes 200% normal damage

    * 2

    * 225

    * 160 seconds

    * None

    * None

    * 24 seconds

    * None

    * Summons 2 Images, takes 200% normal damage

    * 3

    * 275

    * 140 seconds

    * None

    * None

    * 24 seconds

    * None

    * Summons 3 Images, takes 200% normal damage

Notes

• This ability removes most buffs from Nessaj.

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