sentinel agility
Anti-Mage
Magina
* Affiliation: Sentinel
* Attack Animation: 0.3 / 0.6
* Damage: 49 - 53
* Casting Animation: 0.3 / 0.47
* Armor: 3.1
* Base Attack Time: 1.45
* Movespeed: 320
* Missile Speed: Instant
* Attack Range: 100 (melee)
* Sight Range: 1800 / 800
Magina wasn't nicknamed the Anti-Mage for no reason. His passive Mana Break attack allows him to deal extra damage and cripple a caster's mana supply. With a great understanding of the spiritual realm, he becomes more resilient against magical attacks using his Spell Shield, along with the ability to Blink across short distances for superb maneuverability. Seeking out weary casters, he uses Mana Void to inflict immense damage for high amounts of missing mana. Although he will be at a natural disadvantage to casters early on, as his powers grow, there is none better suited for bringing the greatest of spell casters down to their knees.
Twin sons to the great Prophet, Terrorblade and Magina were blessed with divine powers: Terrorblade granted with an unnatural affinity with life forces; Magina gifted with energy manipulation. Magina's eventual overexposure to the magics gradually augmented his elemental resistances and bestowed him the unique ability to move faster than light itself. Now, broken by Terrorblade's fall to the dark side, Magina answers the Sentinel's call in a desperate bid to redeem his brother. Every bitter strike turns the Scourge's evil essences upon themselves, culminating in a finale that forces his enemy to awaken to the void within and spontaneously implode.
Mana Break
* Ability Type: Passive
* Targeting Type: N/A
* Ability Hotkey: R
Each attack burns mana based on skill level.
* Level
* Mana Cost
* Cooldown
* Casting range
* Area of Effect
* Duration
* Allowed Targets
* Effects
* 1
* N/A
* N/A
* N/A
* N/A
* N/A
* Enemy Units with mana pool
* Burns 28 mana per hit
* 2
* N/A
* N/A
* N/A
* N/A
* N/A
* Enemy Units with mana pool
* Burns 40 mana per hit
* 3
* N/A
* N/A
* N/A
* N/A
* N/A
* Enemy Units with mana pool
* Burns 52 mana per hit
* 4
* N/A
* N/A
* N/A
* N/A
* N/A
* Enemy Units with mana pool
* Burns 64 mana per hit
Notes
• Damage type: normal
• Deals 0.6 damage per point of mana burnt.
• Mana Burn is blocked by magic immunity.
• This skill is an Orb Effect.
• You can lifeleech the damage dealt by this skill with a Lifesteal aura.
Blink
* Ability Type: Active
* Targeting Type: Point
* Ability Hotkey: B
Short distance teleportation that allows one to move in and out of combat.
* Level
* Mana Cost
* Cooldown
* Casting range
* Area of Effect
* Duration
* Allowed Targets
* Effects
* 1
* 60
* 12 seconds
* Global
* N/A
* N/A
* N/A
* 200 - 1000 range teleportation
* 2
* 60
* 9 seconds
* Global
* N/A
* N/A
* N/A
* 200 - 1075 range teleportation
* 3
* 60
* 7 seconds
* Global
* N/A
* N/A
* N/A
* 200 - 1150 range teleportation
* 4
* 60
* 5 seconds
* Global
* N/A
* N/A
* N/A
* 200 - 1150 range teleportation
Notes
• If you used Blink to teleport to a distance over the maximum range, you'll be teleported 4/5 of the maximum range instead.
• You can use Blink to dodge incoming projectiles.
• Blink has a 0.33 seconds teleportation delay.
Spell Shield
* Ability Type: Passive
* Targeting Type: N/A
* Ability Hotkey: D
Magina learns to protect himself with an anti-magic shield. Increases his resistance to magic damage.
* Level
* Mana Cost
* Cooldown
* Casting range
* Area of Effect
* Duration
* Allowed Targets
* Effects
* 1
* N/A
* N/A
* N/A
* N/A
* N/A
* Self
* Reduces magic damage by 26%
* 2
* N/A
* N/A
* N/A
* N/A
* N/A
* Self
* Reduces magic damage by 34%
* 3
* N/A
* N/A
* N/A
* N/A
* N/A
* Self
* Reduces magic damage by 42%
* 4
* N/A
* N/A
* N/A
* N/A
* N/A
* Self
* Reduces magic damage by 50%
Notes
• Stacks with spell resistance items.
Mana Void
* Ability Type: Active
* Targeting Type: Unit
* Ability Hotkey: V
Creates a powerful void in an enemy unit caused by a lack of mana. For each mana point missing, the unit takes damage.
* Level
* Mana Cost
* Cooldown
* Casting range
* Area of Effect
* Duration
* Allowed Targets
* Effects
* 1
* 125
* 70 seconds
* 600
* 300
* 0.1 seconds
* Enemy units with mana pool
* Deals 0.6 damage per mana point missing
* 2
* 200
* 70 seconds
* 600
* 300
* 0.2 seconds
* Enemy units with mana pool
* Deals 0.85 damage per mana point missing
* 3
* 275
* 70 seconds
* 600
* 300
* 0.3 seconds
* Enemy units with mana pool
* Deals 1.1 damage per mana point missing
Notes
• Damage type: magical
• Stuns target for a short while.
• Damage is calculated based on the primary target's mana, but applied to all enemies within the AoE.
• Stun works on magic immune units.
-----------------
Dwarven Sniper
Kardel Sharpeye
* Affiliation: Sentinel
* Attack Animation: 0.17 / 0.7
* Damage: 36 - 42
* Casting Animation: 0.3 / 0.51
* Armor: 2
* Base Attack Time: 1.7
* Movespeed: 290
* Missile Speed: 3000
* Attack Range: 550
* Sight Range: 1800 / 1000
While relatively weak in close ranged combat, the Sniper can be deadly from a distance. With precision accuracy, Kardel frequently lands Headshots, momentarily disrupting and dealing heavier damage. He also can attack from the greatest distance having mastered aiming with his trusty rifle. Combine these two skills with the fact that bullets are unrivaled in projectile velocity, and it doesn't take long to realize his unparalleled last hitting capability. For dealing with large waves and heavier structures, Kardel fires Shrapnel that spreads out dealing damage and slowing in an area. He is renowned for his ultimate attack, Assassinating victims from an astounding distance with quite the punch behind it, using a specialized and costly ammunition round.
Kardel Sharpeye is a testament to his name and race. Using only his finely honed skills of marksmanship and his trusty rifle, he systematically destroys his opponents from afar. Taking great care to aim for the most vulnerable of areas, he is capable of severely injuring an opponent, and with a little extra time, has been known to simply dispose of an enemy in a single shot. His rifle is equipped with a secondary barrel, capable of launching a short burst of shrapnel at close range, causing massive damage.
Shrapnel
* Ability Type: Active
* Targeting Type: Area
* Ability Hotkey: C
Fires a ball full of shrapnel into the air. which promptly explodes, showering the target area in explosive pellets. Enemy units that walk in this area get damaged and slowed. Deals 1/3 damage to buildings. Lasts for 8 seconds
* Level
* Mana Cost
* Cooldown
* Casting range
* Area of Effect
* Duration
* Allowed Targets
* Effects
* 1
* 120
* 15 seconds
* 1200
* 325
* 8 seconds
* Enemy units
* 15% Slow / 12 DPS
* 2
* 120
* 15 seconds
* 1200
* 325
* 8 seconds
* Enemy units
* 20% Slow / 24 DPS
* 3
* 120
* 15 seconds
* 1200
* 325
* 8 seconds
* Enemy units
* 25% Slow / 36 DPS
* 4
* 120
* 15 seconds
* 1200
* 325
* 8 seconds
* Enemy units
* 30% Slow / 48 DPS
Notes
• Damage type: magical
• Damage will be dealt 9 times, first time at spell effect and then every second.
Headshot
* Ability Type: Passive
* Targeting Type: N/A
* Ability Hotkey: O
A shot to the head deals bonus damage and stuns for a short duration.
* Level
* Mana Cost
* Cooldown
* Casting range
* Area of Effect
* Duration
* Allowed Targets
* Effects
* 1
* N/A
* N/A
* N/A
* N/A
* 0.01 seconds
* Any unit
* 25% chance to deal 30 damage and ministun
* 2
* N/A
* N/A
* N/A
* N/A
* 0.1 seconds
* Any unit
* 30% chance to deal 30 damage and ministun
* 3
* N/A
* N/A
* N/A
* N/A
* 0.2 seconds
* Any unit
* 35% chance to deal 40 damage and ministun
* 4
* N/A
* N/A
* N/A
* N/A
* 0.2 seconds
* Any unit
* 40% chance to deal 50 damage and ministun
Notes
• Damage type: hero physical
• Works on allied creeps.
• Stun is blocked by magic immunity.
Take Aim
* Ability Type: Passive
* Targeting Type: N/A
* Ability Hotkey: E
Kardel uses his dwarf engineering skills to make modifications to his rifle, enhancing the range of his rifle.
* Level
* Mana Cost
* Cooldown
* Casting range
* Area of Effect
* Duration
* Allowed Targets
* Effects
* 1
* N/A
* N/A
* N/A
* N/A
* N/A
* N/A
* Attack Range +65
* 2
* N/A
* N/A
* N/A
* N/A
* N/A
* N/A
* Attack Range +130
* 3
* N/A
* N/A
* N/A
* N/A
* N/A
* N/A
* Attack Range +195
* 4
* N/A
* N/A
* N/A
* N/A
* N/A
* N/A
* Attack Range +260
Notes
• Level 3 and 4 of this skill allow Kardel to out-range towers.
Assassinate
* Ability Type: Active
* Targeting Type: Unit
* Ability Hotkey: T
Take time to draw a bead, and then deal a large amount of damage to the target at a huge range.
* Level
* Mana Cost
* Cooldown
* Casting range
* Area of Effect
* Duration
* Allowed Targets
* Effects
* 1
* 175
* 20 seconds
* 1500
* N/A
* N/A
* Enemy units
* Deals 355 Damage
* 2
* 275
* 15 seconds
* 2000
* N/A
* N/A
* Enemy units
* Deals 505 Damage
* 3
* 375
* 10 seconds
* 2500
* N/A
* N/A
* Enemy units
* Deals 655 Damage
Notes
• Damage type: magical
• Crosshair on target is visible to allies only.
• Invisibility doesn't affect the effect of this skill.
• Interrupts channeling spells.
• Interrupt works on magic immune units.
• Takes 1.7 seconds to cast.
• You gain experience even if you kill a target outside the 1200 experience range.
---------------
Juggernaut
Yurnero
* Affiliation: Sentinel
* Attack Animation: 0.33 / 0.84
* Damage: 44 - 48
* Casting Animation: 0.3 / 0.51
* Armor: 3.9
* Base Attack Time: 1.7
* Movespeed: 305
* Missile Speed: Instant
* Attack Range: 100 (melee)
* Sight Range: 1800 / 800
The Juggernaut has taken his skills with a blade to new levels. Spinning with it outstretched in a Fury, Yunero becomes immune to magic and deals great damage around himself, allowing him to be efficiently aggressive if timed well. He will frequently slash at Critical points on the body to deal twice his damage, and can provide a Healing Ward in more tranquil times. The Juggernaut's ultimate attack is a fierce Omnislash, which slashes towards a target and then consecutively slashes at any targets within the area at random--extremely potent damage if concentrated, but potentially weak if dispersed amongst too many enemies.
Slicing through armor with the greatest of ease. Whirling, dancing like a dervish, swiping foes with a flick of the wrist. Poetry in motion, slashing enemy upon enemy in the blink of an eye. Yurnero seeks perfection. Seeks to become one with his blade. All to fulfill his destiny as the unstoppable Juggernaut.
Blade Fury
* Ability Type: Active
* Targeting Type: Instant
* Ability Hotkey: F
Causes a bladestorm of destructive force around Yurnero, rendering him immune to magic and dealing damage to nearby enemy units.
* Level
* Mana Cost
* Cooldown
* Casting range
* Area of Effect
* Duration
* Allowed Targets
* Effects
* 1
* 110
* 30 seconds
* N/A
* 250
* 5 seconds
* Enemy Units
* Deals 80 damage per second
* 2
* 110
* 28 seconds
* N/A
* 250
* 5 seconds
* Enemy Units
* Deals 100 damage per second
* 3
* 110
* 26 seconds
* N/A
* 250
* 5 seconds
* Enemy Units
* Deals 120 damage per second
* 4
* 110
* 24 seconds
* N/A
* 250
* 5 seconds
* Enemy Units
* Deals 140 damage per second
Notes
• Damage type: magical
• This skill won't affect mechanical units.
• You can use items (including TP Scroll/ Boots of Travel) during Blade Fury.
• If a unit is not being affected by Blade Fury, Yurnero can perform normal attacks against this unit.
Healing Ward
* Ability Type: Active
* Targeting Type: Point
* Ability Hotkey: G
Summons a Healing Ward that heals all nearby allied units' life.
* Level
* Mana Cost
* Cooldown
* Casting range
* Area of Effect
* Duration
* Allowed Targets
* Effects
* 1
* 80
* 60 seconds
* 350
* 500
* 25 seconds
* Allied Units
* Heals 2% of hit points per second
* 2
* 100
* 60 seconds
* 350
* 500
* 25 seconds
* Allied Units
* Heals 3% of hit points per second
* 3
* 120
* 60 seconds
* 350
* 500
* 25 seconds
* Allied Units
* Heals 4% of hit points per second
* 4
* 140
* 60 seconds
* 350
* 500
* 25 seconds
* Allied Units
* Heals 5% of hit points per second
Notes
• You can order the Healing Ward to move (movespeed 300).
• If a unit is affected by two Healing Wards only one will work.
• The ward won't heal mechanical units.
Blade Dance
* Ability Type: Passive
* Targeting Type: N/A
* Ability Hotkey: C
Yurnero's cunning blade gives him a chance to deal double damage on each attack.
* Level
* Mana Cost
* Cooldown
* Casting range
* Area of Effect
* Duration
* Allowed Targets
* Effects
* 1
* N/A
* N/A
* N/A
* N/A
* N/A
* Any Unit
* 10% chance
* 2
* N/A
* N/A
* N/A
* N/A
* N/A
* Any Unit
* 18% chance
* 3
* N/A
* N/A
* N/A
* N/A
* N/A
* Any Unit
* 26% chance
* 4
* N/A
* N/A
* N/A
* N/A
* N/A
* Any Unit
* 36% chance
Notes
Omnislash
* Ability Type: Active
* Targeting Type: Unit
* Ability Hotkey: E
Yurnero moves around the battlefield, slashing many enemies. Yurnero becomes invulnerable while Omnislashing. The search area is 450.
* Level
* Mana Cost
* Cooldown
* Casting range
* Area of Effect
* Duration
* Allowed Targets
* Effects
* 1
* 200
* 130 (110*) seconds
* 450
* 425
* N/A
* Enemy Unit
* Attacks 3 (5*) times dealing 150-250 damage per attack
* 2
* 275
* 120 (100*) seconds
* 450
* 425
* N/A
* Enemy Unit
* Attacks 5 (7*) times dealing 150-250 damage per attack
* 3
* 350
* 110 (90*) seconds
* 450
* 425
* N/A
* Enemy Unit
* Attacks 8 (10*) times dealing 150-250 damage per attack
Notes
• Damage type: physical
• Can be improved by Aghanim's Scepter (* shows the improved values).
• Interrupts channeling skills of the primary target.
• Each slash deals 150 - 250 damage, with an interval of 0.4 seconds.
• With enough attack speed, Yurnero can attack with his own attack strength while jumping around, in these attacks Yurnero can place buffs and trigger chance effects.
• The slashes can't be avoided by evasion. The normal attacks, however, can.
• You can use items while using Omnislash.
------------------------
Lone Druid
Syllabear
* Affiliation: Sentinel
* Attack Animation: 0.33 / 0.53
* Damage: 46 - 50
* Casting Animation: 0.5 / 1.17
* Armor: 3.4
* Base Attack Time: 1.7
* Movespeed: 315
* Missile Speed: 900
* Attack Range: 550
* Sight Range: 1800 / 800
The Lone Druid must command his trusted Spirit Bear with pinpoint and tactical orders just as well if not more so than his own actions. While the druid is fragile, his companion is the furthest thing from, and can keep him safe by being on a constant counter offensive. Becoming Rabid, they can gain a boost in their movement and attack speed, both useful for retreat and reentering a fight--a pattern the Lone Druid must master. The bear itself can equip items, and passively Entangle foes it attacks at times. The Druid can eventually metamorphose from his ranged, less durable state, into a melee, sturdier bear form.
Syllabear was spared a time of great strife due to the deeds of his people. Sensing their settlement's impending destruction they turned their child into a bear and sent him into the wild. Syllabear grew up strong and savage, like the bears that inhabited the forests of his home. Using druidic powers, he can enter a state of almost rabid frenzy, and even call powerful bear companions to aid him. Awakened into his elven heritage by Furion the Prophet, Syllabear has regained his true elven form, and brings the bestial spirit of the bear to the battlefield.
Summon Spirit Bear
* Ability Type: Active
* Targeting Type: Instant
* Ability Hotkey: B
Summons a powerful Spirit Bear companion. It randomly Entangles enemies that it attacks.
* Level
* Mana Cost
* Cooldown
* Casting range
* Area of Effect
* Duration
* Allowed Targets
* Effects
* 1
* 75
* 180 seconds
* N/A
* N/A
* Until Killed
* N/A
* Summons Spirit Bear with 1400 hit points and Inventory
* 2
* 75
* 160 seconds
* N/A
* N/A
* Until Killed
* N/A
* Summons Spirit Bear with 1800 hit points - adds Return
* 3
* 75
* 140 seconds
* N/A
* N/A
* Until Killed
* N/A
* Summons Spirit Bear with 2300 hit points - adds 20% Entangle
* 4
* 75
* 120 seconds
* N/A
* N/A
* Until Killed
* N/A
* Summons Spirit Bear with 2700 hit points - adds Demolish and 33% spell resistance
Notes
• Spells last as long on Spirit Bear as they do on heroes.
• Can attack up to 1100 range away from Syllabear. If it attacks further away, its attack will stop.
• If the Spirit Bear dies, Syllabear will take 100 mixed damage per level of Summon Spirit Bear, from the unit that killed the Spirit Bear.
Return
* Ability Type: Active
* Targeting Type: Instant
* Ability Hotkey: R
Immediately teleports the Spirit Bear back to Syllabear. This skill is acquired when the Spirit Bear is at level 2.
* Mana Cost
* Cooldown
* Casting range
* Area of Effect
* Duration
* Allowed Targets
* Effects
* N/A
* 5 seconds
* N/A
* N/A
* N/A
* N/A
* Returns the Spirit Bear back to his owner
Notes
Demolish
* Ability Type: Passive
* Targeting Type: N/A
* Ability Hotkey: None
Causes attacks to do 1.6 times normal damage to buildings.
* Mana Cost
* Cooldown
* Casting range
* Area of Effect
* Duration
* Allowed Targets
* Effects
* N/A
* N/A
* N/A
* N/A
* N/A
* Enemy building
* Attacks will deal 60% more damage against buildings
Notes
Entangle
* Ability Type: Passive
* Targeting Type: N/A
* Ability Hotkey: None
Attacks randomly cause roots to burst from the ground, immobilizing a target enemy unit for 3 seconds, and dealing 60 damage per second.
* Mana Cost
* Cooldown
* Casting range
* Area of Effect
* Duration
* Allowed Targets
* Effects
* N/A
* 5 seconds
* N/A
* N/A
* 3 seconds (9 seconds on creeps)
* Enemy unit
* 20% chance to entangle, 60 damage per second
Notes
• Damage type: physical
• This skill is an Orb Effect that's also a Buff Placer when it procs.
• A unit can't Blink or Metamorphose when affected by this skill.
• You can bash and crit at the same time Entangle is applied.
• If the target is affected by this skill and activates an invisibility spell you'll be able to see him for Entangle's duration.
Spell Resistance
* Ability Type: Passive
* Targeting Type: N/A
* Ability Hotkey: None
Spirit Bear gains resistance against spell damage.
* Mana Cost
* Cooldown
* Casting range
* Area of Effect
* Duration
* Allowed Targets
* Effects
* N/A
* N/A
* N/A
* N/A
* N/A
* N/A
* Gives 33% Spell Resistance
Notes
Rabid
* Ability Type: Active
* Targeting Type: Instant
* Ability Hotkey: R
Syllabear can create an intense combative fury in himself and his Spirit Bear Companion.
* Level
* Mana Cost
* Cooldown
* Casting range
* Area of Effect
* Duration
* Allowed Targets
* Effects
* 1
* 50
* 30 seconds
* N/A
* N/A
* 10 seconds
* Self / Spirit Bear
* Increases attack speed by 10% and movement speed by 5%
* 2
* 50
* 30 seconds
* N/A
* N/A
* 10 seconds
* Self / Spirit Bear
* Increases attack speed by 20% and movement speed by 10%
* 3
* 50
* 30 seconds
* N/A
* N/A
* 10 seconds
* Self / Spirit Bear
* Increases attack speed by 30% and movement speed by 15%
* 4
* 50
* 30 seconds
* N/A
* N/A
* 10 seconds
* Self / Spirit Bear
* Increases attack speed by 40% and movement speed by 20%
Notes
• It affects both Syllabear and the Spirit Bear without targeting required.
Synergy
* Ability Type: Passive
* Targeting Type: N/A
* Ability Hotkey: Y
Increases the Lone Druid's synergy with his Spirit Bear and himself with each level, upgrading spells.
* Level
* Mana Cost
* Cooldown
* Casting range
* Area of Effect
* Duration
* Allowed Targets
* Effects
* 1
* N/A
* N/A
* N/A
* N/A
* N/A
* Self / Bear
* Adds +10 damage and movespeed on Spirit Bear, increases Rabid duration by 10 and True Form hp with +100.
* 2
* N/A
* N/A
* N/A
* N/A
* N/A
* Self / Bear
* Adds +20 damage and movespeed on Spirit Bear, increases Rabid duration by 20 and True Form hp with +200.
* 3
* N/A
* N/A
* N/A
* N/A
* N/A
* Self / Bear
* Adds +30 damage and movespeed on Spirit Bear, increases Rabid duration by 30 and True Form hp with +300.
* 4
* N/A
* N/A
* N/A
* N/A
* N/A
* Self / Bear
* Adds +40 damage and movespeed on Spirit Bear, increases Rabid duration by 40 and True Form hp with +400.
Notes
True Form
* Ability Type: Toggle
* Targeting Type: Instant
* Ability Hotkey: F
Syllabear learns to morph himself into a brown bear. Morphing into Bear Form causes Syllabear to lose his ranged advantage, by making him melee. He can morph freely between druid and bear form.
* Level
* Mana Cost
* Cooldown
* Casting range
* Area of Effect
* Duration
* Allowed Targets
* Effects
* 1
* 25
* 0 seconds
* N/A
* N/A
* Until Switched Back
* Self
* Morphs into Bear Form; 250 bonus health and 4 bonus Armor and has Battle Cry
* 2
* 25
* 0 seconds
* N/A
* N/A
* Until Switched Back
* Self
* Morphs into Bear Form; 400 bonus health, 6 bonus Armor and has Battle Cry
* 3
* 25
* 0 seconds
* N/A
* N/A
* Until Switched Back
* Self
* Morphs into Bear Form; 600 bonus health, 8 bonus Armor, has Battle Cry
Notes
• Has a 2 seconds transformation time.
• You can dodge stuns while transforming.
• While in this state, Syllabear will have a Base Attack Time of 1.6 seconds.
• Syllabear has base movement speed of 280 while in bear form.
Battle Cry
* Ability Type: Active
* Targeting Type: Instant
* Ability Hotkey: C
Adds damage and armor to nearby units controlled by Syllabear.
* Mana Cost
* Cooldown
* Casting range
* Area of Effect
* Duration
* Allowed Targets
* Effects
* 50
* 30 seconds
* N/A
* 1000
* 8 seconds
* Self / Spirit Bear
* Adds +20 damage and 2 Armor
* 50
* 30 seconds
* N/A
* 1000
* 8 seconds
* Self / Spirit Bear
* Adds +40 damage and 4 Armor
* 50
* 30 seconds
* N/A
* 1000
* 8 seconds
* Self / Spirit Bear
* Adds +60 damage and 6 Armor
Notes
-----------------------
Phantom Lancer
Azwraith
* Affiliation: Sentinel
* Attack Animation: 0.5 / 0.5
* Damage: 45 - 67
* Casting Animation: 0.3 / 0.51
* Armor: 3.3
* Base Attack Time: 1.7
* Movespeed: 290
* Missile Speed: Instant
* Attack Range: 100 (melee)
* Sight Range: 1800 / 800
The Phantom Lancer causes chaos and confusion by creating weaker clones of himself. All of his abilities allow him to summon more illusions. His Spirit Lance deals damage and slows an enemy, while also spawning an image at the target. Doppelwalk renders the Lancer invisible, but an image is immediately created to hide the fact that he disappeared. Juxtapose grants a chance to summon an image whenever he attacks, while Phantom Edge grants images a chance to do the same along with providing him and his copies spell resistance. These illusions make Azwraith a fearsome enemy, and a devastating pusher.
Although his true name is unknown to his allies, Azwraith's assigned name tells you enough. Like the Angel of Death, Azrael, he fights to rid the world of those who choose to embrace undeath. He is able to appear and disappear at will like a wraith, often appearing in many places at once. Azwraith is more than capable of dispatching the undead using his lance, each blow sending them closer to the spirit-realm. This lance is the source of his astounding ability to duplicate himself; whenever it draws blood he can use their life to create weaker copies of himself.
Spirit Lance
* Ability Type: Active
* Targeting Type: Unit
* Ability Hotkey: T
Throws a magical spirit from his lance at a target, damaging it and slowing it down for 3 seconds. An illusion is created attacking the target.
* Level
* Mana Cost
* Cooldown
* Casting range
* Area of Effect
* Duration
* Allowed Targets
* Effects
* 1
* 125
* 7 seconds
* 750
* N/A
* 3 seconds
* Enemy unit
* Deals 100 damage and Cripples for 10%. Illusion lasts 2 seconds
* 2
* 130
* 7 seconds
* 750
* N/A
* 3 seconds
* Enemy unit
* Deals 150 damage and Cripples for 20%. Illusion lasts 4 seconds
* 3
* 135
* 7 seconds
* 750
* N/A
* 3 seconds
* Enemy unit
* Deals 200 damage and Cripples for 30%. Illusion lasts 6 seconds
* 4
* 140
* 7 seconds
* 750
* N/A
* 3 seconds
* Enemy unit
* Deals 250 damage and Cripples for 40%. Illusion lasts 8 seconds
Notes
• Damage type: magical
• Illusion deals 25% damage and takes 400%.
• Nearby illusions will face the target and play a slam animation momentarily.
• The projectile can't be evaded by blink or windwalk.
Doppelwalk
* Ability Type: Active
* Targeting Type: Instant
* Ability Hotkey: W
Allows the Phantom Lancer to become invisible for a period of time, leaving behind a duplicate of himself to confuse enemies. 10% movement bonus at all levels.
* Level
* Mana Cost
* Cooldown
* Casting range
* Area of Effect
* Duration
* Allowed Targets
* Effects
* 1
* 150
* 30 seconds
* N/A
* N/A
* 8 seconds
* Self
* Allows the Phantom Lancer to become invisible, leaving behind an illusion
* 2
* 120
* 25 seconds
* N/A
* N/A
* 8 seconds
* Self
* Allows the Phantom Lancer to become invisible, leaving behind an illusion
* 3
* 90
* 20 seconds
* N/A
* N/A
* 8 seconds
* Self
* Allows the Phantom Lancer to become invisible, leaving behind an illusion
* 4
* 60
* 15 seconds
* N/A
* N/A
* 8 seconds
* Self
* Allows the Phantom Lancer to become invisible, leaving behind an illusion
Notes
• Illusion deals 25% damage and takes 400%.
Juxtapose
* Ability Type: Passive
* Targeting Type: N/A
* Ability Hotkey: X
Whenever the Phantom Lancer attacks he will randomly create a duplicate of himself. Limit of 5 images. Duplicates last 20 seconds.
* Level
* Mana Cost
* Cooldown
* Casting range
* Area of Effect
* Duration
* Allowed Targets
* Effects
* 1
* N/A
* N/A
* N/A
* N/A
* 20 seconds
* Enemy Unit
* 3% chance
* 2
* N/A
* N/A
* N/A
* N/A
* 20 seconds
* Enemy Unit
* 6% chance
* 3
* N/A
* N/A
* N/A
* N/A
* 20 seconds
* Enemy Unit
* 9% chance
* 4
* N/A
* N/A
* N/A
* N/A
* 20 seconds
* Enemy Unit
* 12% chance
Notes
• Illusion deals 25% damage and takes 450%.
Phantom Edge
* Ability Type: Passive
* Targeting Type: N/A
* Ability Hotkey: D
Gives the Phantom Lancer an edge in combat by increasing Juxtapose's image generation and increasing magic resistance. Additionally, it enables his images to generate their own images.
* Level
* Mana Cost
* Cooldown
* Casting range
* Area of Effect
* Duration
* Allowed Targets
* Effects
* 1
* N/A
* N/A
* N/A
* N/A
* N/A
* N/A
* 10% magic resistance. 3% chance illusions will duplicate, 2% increase in Juxtapose.
* 2
* N/A
* N/A
* N/A
* N/A
* N/A
* N/A
* 15% magic resistance. 5% chance illusions will duplicate, 4% increase in Juxtapose.
* 3
* N/A
* N/A
* N/A
* N/A
* N/A
* N/A
* 20% magic resistance. 7% chance illusions will duplicate, 6% increase in Juxtapose.
Notes
• Spell resistance stacks with that from items.
• Illusion deals 25% damage and takes 400%.
-------------
Naga Siren
Slithice
* Affiliation: Sentinel
* Attack Animation: 0.5 / 0.5
* Damage: 56 - 58
* Casting Animation: 0.5 / 0.7
* Armor: 6
* Base Attack Time: 1.7
* Movespeed: 320
* Missile Speed: Instant
* Attack Range: 100 (melee)
* Sight Range: 1800 / 800
Naga Siren has a handy net that can pin down a target for long durations, but they are still able to attack and cast so it's best not to underestimate them as helpless. This is why Slithice uses Mirror Images to both confuse and outnumber her disabled enemies, each able to consistently land Critical Strikes. The Siren's Song has been known to put to sleep even the greatest of warriors at an instant, from long ranges, and for lengthy durations. This ability allows her to get out of trouble rather easily, or setup her own. It also provides a window of opportunity to take down structures, as sleeping guards have never proven useful.
Slithice was always a vagabond among the Naga, roaming beyond the boundaries of the sea in search of new things. During her adventures she met and fell in love with a young Orc training to be a Blademaster. Though he was inexperienced he taught her many Orcish fighting tactics employed by seasoned warriors. During their courtship as she was learning how to make traps from a local raider, a swarm of Scourge came and invaded, and her love was killed before her very eyes. She used her Naga magics to put the evil to sleep and fled, and now gives her all to the Sentinel, in the name of her love.
Mirror Image
* Ability Type: Active
* Targeting Type: Instant
* Ability Hotkey: R
Confuses the enemy by summoning copies of Slithice, which can deal damage. Images take extra damage.
* Level
* Mana Cost
* Cooldown
* Casting range
* Area of Effect
* Duration
* Allowed Targets
* Effects
* 1
* 70
* 40 seconds
* N/A
* N/A
* 30 seconds
* N/A
* Creates 3 illusion, they deal 30% damage and take 600% damage
* 2
* 80
* 40 seconds
* N/A
* N/A
* 30 seconds
* N/A
* Creates 3 illusion, they deal 35% damage and take 500% damage
* 3
* 90
* 40 seconds
* N/A
* N/A
* 30 seconds
* N/A
* Creates 3 illusion, they deal 40% damage and take 400% damage
* 4
* 100
* 40 seconds
* N/A
* N/A
* 30 seconds
* N/A
* Creates 3 illusion, they deal 45% damage and take 300% damage
Notes
• During the casting, Slithice is invulnerable. This can be used to avoid spell and attack damage.
• Upon cast most effects will be removed from Slithice.
• If Slithice is targeted with an attack or skill before the attacker is in range and she uses Mirror Image the attacker will hit the real Slithice.
• Naga Siren and illusions all have 8 collision size.
Ensnare
* Ability Type: Active
* Targeting Type: Unit
* Ability Hotkey: E
Entraps an enemy unit in a net, rendering the unit unable to move.
* Level
* Mana Cost
* Cooldown
* Casting range
* Area of Effect
* Duration
* Allowed Targets
* Effects
* 1
* 75
* 14 seconds
* 620
* N/A
* 2 seconds
* Enemy units
* Immobilizes the enemy
* 2
* 85
* 14 seconds
* 630
* N/A
* 3 seconds
* Enemy units
* Immobilizes the enemy
* 3
* 95
* 14 seconds
* 640
* N/A
* 4 seconds
* Enemy units
* Immobilizes the enemy
* 4
* 105
* 14 seconds
* 650
* N/A
* 5 seconds
* Enemy units
* Immobilizes the enemy
Notes
• Works on magic immune units.
• Interrupts channeling spells.
• A few spells, including Blink, will also be disabled when Ensnared.
• Ensnare sets the movement speed of the affected unit to zero.
• Ensnare dispels non-combat consumables.
Critical Strike
* Ability Type: Passive
* Targeting Type: N/A
* Ability Hotkey: C
Gives a chance to deal 1.5 times damage on an attack.
* Level
* Mana Cost
* Cooldown
* Casting range
* Area of Effect
* Duration
* Allowed Targets
* Effects
* 1
* N/A
* N/A
* N/A
* N/A
* N/A
* Enemy units
* 15% chance
* 2
* N/A
* N/A
* N/A
* N/A
* N/A
* Enemy units
* 25% chance
* 3
* N/A
* N/A
* N/A
* N/A
* N/A
* Enemy units
* 35% chance
* 4
* N/A
* N/A
* N/A
* N/A
* N/A
* Enemy units
* 45% chance
Notes
Song of the Siren
* Ability Type: Active
* Targeting Type: Instant
* Ability Hotkey: G
Slithice sings a tempting song. Enemy units near her are put to sleep.
* Level
* Mana Cost
* Cooldown
* Casting range
* Area of Effect
* Duration
* Allowed Targets
* Effects
* 1
* 200
* 120 seconds
* N/A
* 1000
* 6 seconds
* Enemy units
* Sleeps the targets
* 2
* 200
* 120 seconds
* N/A
* 1500
* 7 seconds
* Enemy units
* Sleeps the targets
* 3
* 200
* 120 seconds
* N/A
* 2000
* 8 seconds
* Enemy units
* Sleeps the targets
Notes
• Gives vision around all affected units.
• Does not work on invisible units.
• Sleeping units are invulnerable until the end of the spell.
---------------
Morphling
Morphling
* Affiliation: Sentinel
* Attack Animation: 0.5 / 0.5
* Damage: 38 - 47
* Casting Animation: 0.3 / 0.51
* Armor: 2.7
* Base Attack Time: 1.7
* Movespeed: 285
* Missile Speed: 1300
* Attack Range: 350
* Sight Range: 1800 / 800
The Morphling is a dynamic hero, capable of giving or taking massive amounts of damage, at the will of the player. His Waveform allows him to escape or initiate fights with ease, while his Adaptive Strike gives him a versatile, powerful nuke or stun. His Replicate allows him to make a copy of a hero, and to take the place of the copy in an instant. Morphling's greatest strength, however, is his ability to transfer his agility points to strength, and vice-versa, allowing him to take on the role of tank or damagedealer at a moment's notice. The Morphling is a dangerously mobile enemy, who must be treated with caution before he takes you by surprise!
The Morphling, nature's magnum opus, the pinnacle of evolution, can force his liquid body to flow over opponents in a massive wave, forcibly moving himself as well as injuring his enemies. At a whim he may change the composition of his body, trading strength for agility and vice versa. Capable of manipulating his energy into either disable or damage based on his strongest attribute, the Morphling's most disturbing ability creates a literal clone of a chosen target, forcing them to face their own reflection as he crushes them in their confusion.
Waveform
* Ability Type: Active
* Targeting Type: Point
* Ability Hotkey: W
Morphling dissolves into his components and surges forward, dealing damage to everything in his wake.
* Level
* Mana Cost
* Cooldown
* Casting range
* Area of Effect
* Duration
* Allowed Targets
* Effects
* 1
* 140
* 11 seconds
* 1000
* 255
* N/A
* Enemy units
* 100 damage
* 2
* 155
* 11 seconds
* 1000
* 255
* N/A
* Enemy units
* 175 damage
* 3
* 160
* 11 seconds
* 1000
* 255
* N/A
* Enemy units
* 250 damage
* 4
* 165
* 11 seconds
* 1000
* 255
* N/A
* Enemy units
* 325 damage
Notes
• Damage type: magical
• Morphling becomes invulnerable when traveling in Waveform.
• You will not lose control of Morphling while he waveforms.
Adaptive Strike
* Ability Type: Active
* Targeting Type: Unit
* Ability Hotkey: E
Blasts a target with magical energy, dealing damage and disabling the target based on the Morphling's dominant attribute between Agility and Strength.
* Level
* Mana Cost
* Cooldown
* Casting range
* Area of Effect
* Duration
* Allowed Targets
* Effects
* 1
* 100
* 20 seconds
* 600
* N/A
* 0.25 - 0.75 seconds
* Enemy units
* 20 + 0.25x - 0.5x Agility Damage dealt
* 2
* 100
* 20 seconds
* 700
* N/A
* 0.25 - 1.5 seconds
* Enemy units
* 40 + 0.25x - 1x Agility Damage dealt
* 3
* 100
* 20 seconds
* 800
* N/A
* 0.25 - 2.25 seconds
* Enemy units
* 60 + 0.25x - 1.5x Agility Damage dealt
* 4
* 100
* 20 seconds
* 900
* N/A
* 0.25 - 3.0 seconds
* Enemy units
* 80 + 0.25x - 2x Agility Damage dealt
Notes
• Damage type: magical
• Both damage and stun will occur.
• If you have 50% more agility than strength, it deals the maximum of the damage and the minimum of the stun.
• If you have 50% more strength than agility, it deals the maximum of the stun and the minimum of the damage.
• Knocks the target back 100 - 300 units.
Morph
* Ability Type: Active
* Targeting Type: None
* Ability Hotkey: D
The Morphling edits his physical being to fit the circumstances. He can, at will, lose some strength and gain agility, or vice versa. The process is reversible.
* Level
* Mana Cost
* Cooldown
* Casting range
* Area of Effect
* Duration
* Allowed Targets
* Effects
* 1
* N/A
* N/A
* N/A
* N/A
* N/A
* N/A
* Gains two skills to change attribute points
* 2
* N/A
* N/A
* N/A
* N/A
* N/A
* N/A
* Gains two skills to change attribute points
* 3
* N/A
* N/A
* N/A
* N/A
* N/A
* N/A
* Gains two skills to change attribute points
* 4
* N/A
* N/A
* N/A
* N/A
* N/A
* N/A
* Gains two skills to change attribute points
Notes
• It will continue to move stats between strength and agility even if Morphling is disabled.
• Bonus agility or strength from items can't be converted.
Morph (Agility Gain)
* Ability Type: Active
* Targeting Type: Instant
* Ability Hotkey: D
When activated turns 2/4/6/8 Strength into Agility for 20 mana per second.
* Mana Cost
* Cooldown
* Casting range
* Area of Effect
* Duration
* Allowed Targets
* Effects
* 20 per second
* 1 seconds (autocast)/1 second (Manual Cast)
* N/A
* N/A
* N/A
* N/A
* 2 points every second
* 20 per second
* 0.5 seconds (autocast)/1 second (Manual Cast)
* N/A
* N/A
* N/A
* N/A
* 2 points every 0.5 seconds
* 20 per second
* 0.33 seconds (autocast)/0.75 second (Manual Cast)
* N/A
* N/A
* N/A
* N/A
* 2 points every 0.33 seconds
* 20 per second
* 0.25 seconds (autocast)/0.5 second (Manual Cast)
* N/A
* N/A
* N/A
* N/A
* 2 points every 0.25 second
Notes
• You get this skill when you learn Morph.
Morph (Strength Gain)
* Ability Type: Active
* Targeting Type: Instant
* Ability Hotkey: F
When activated turns 2/4/6/8 Agility into Strength for 20 mana per second.
* Mana Cost
* Cooldown
* Casting range
* Area of Effect
* Duration
* Allowed Targets
* Effects
* 20 per second
* 1 seconds (autocast)/1 second (Manual Cast)
* N/A
* N/A
* N/A
* N/A
* 2 points every second
* 20 per second
* 0.5 seconds (autocast)/1 second (Manual Cast)
* N/A
* N/A
* N/A
* N/A
* 2 points every 0.5 seconds
* 20 per second
* 0.33 seconds (autocast)/0.75 second (Manual Cast)
* N/A
* N/A
* N/A
* N/A
* 2 points every 0.33 seconds
* 20 per second
* 0.25 seconds (autocast)/0.5 second (Manual Cast)
* N/A
* N/A
* N/A
* N/A
* 2 points every 0.25 seconds
Notes
• You get this skill when you learn Morph.
Replicate
* Ability Type: Active
* Targeting Type: Unit
* Ability Hotkey: R
The Morphling has the unique ability to replicate any target friendly or enemy hero. Although it only deals 50% damage, the hero can morph into his replication, instantly taking its position.
* Level
* Mana Cost
* Cooldown
* Casting range
* Area of Effect
* Duration
* Allowed Targets
* Effects
* 1
* 25
* 80 seconds
* 700
* N/A
* 30 seconds
* Any hero
* Creates an Illusion of the target unit
* 2
* 25
* 80 seconds
* 1100
* N/A
* 45 seconds
* Any hero
* Creates an Illusion of the target unit
* 3
* 35
* 80 seconds
* 1500
* N/A
* 60 seconds
* Any hero
* Creates an Illusion of the target unit
Notes
• When the Illusion is created, this skill is temporarily replaced by another skill until the illusion disappears.
• The replicate illusion deals 50% of the original's damage and receives 100% damage.
• The replicate illusion has all the properties of a standard illusion.
• Cannot target your own units.
Morph Replicate
* Ability Type: Active
* Targeting Type: Instant
* Ability Hotkey: R
The Morphling morphs into his replicate, immediately taking its position.
* Mana Cost
* Cooldown
* Casting range
* Area of Effect
* Duration
* Allowed Targets
* Effects
* 150
* 0 seconds
* N/A
* N/A
* N/A
* N/A
* Immediately takes the position of the illusion
* 150
* 0 seconds
* N/A
* N/A
* N/A
* N/A
* Immediately takes the position of the illusion
* 150
* 0 seconds
* N/A
* N/A
* N/A
* N/A
* Immediately takes the position of the illusion
Notes
• The Illusion disappears when you use this skill.
---------------
Moon Rider
Luna Moonfang
* Affiliation: Sentinel
* Attack Animation: 0.46 / 0.54
* Damage: 43 - 49
* Casting Animation: 0.6 / 0.4
* Armor: 3.1
* Base Attack Time: 1.7
* Movespeed: 330
* Missile Speed: 900
* Attack Range: 330
* Sight Range: 1800 / 800
Luna Moonfang may look and feel soft and tender, but she can deal great amounts of damage to both single and multiple foes. Her Lucent Beams inflict ample damage from high range early on, and her ultimate Eclipse fires multiple beams rapidly at random targets around her, making quick work of isolated opponents. Her glaive attacks passively bounce from one target to the next, allowing her to deal damage to a number of units, and can become extremely powerful if enough damage is acquired. She passively empowers herself and nearby allies with a Lucent Blessing, which also increases her night vision. The Moonrider needs to be kept down, and to bring her down one must approach with caution, precision or backup.
Luna Moonfang is a stalwart and devout follower of the Moon Goddess, Elune. She fights alongside the Sentinel in the never-ending battle to cleanse the land of the unholy Scourge. Through her valiant efforts, she has been granted small portions of Elune's mystical power. Luna uses this gift to cut a swath through her enemies. It has been said that Luna is able to call down the very light of the moon, and is always surrounded by a glowing aura, as though in moonlight herself. Luna is a shining beacon for the Sentinel, an ever vigilant protector.
Lucent Beam
* Ability Type: Active
* Targeting Type: Unit
* Ability Hotkey: C
Luna concentrates on the moon's energy and channels it forcefully to the surface, damaging an enemy unit. Stuns for a short duration.
* Level
* Mana Cost
* Cooldown
* Casting range
* Area of Effect
* Duration
* Allowed Targets
* Effects
* 1
* 90
* 6 seconds
* 800
* N/A
* 0.6 seconds
* Enemy units
* Deals 75 Damage, and a ministun
* 2
* 100
* 6 seconds
* 800
* N/A
* 0.6 seconds
* Enemy units
* Deals 150 Damage, and a ministun
* 3
* 110
* 6 seconds
* 800
* N/A
* 0.6 seconds
* Enemy units
* Deals 225 Damage, and a ministun
* 4
* 120
* 6 seconds
* 800
* N/A
* 0.6 seconds
* Enemy units
* Deals 300 Damage, and a ministun
Notes
• Damage type: magical
• Posseses a mini-stun, allowing it to effectively interrupt the target.
Moon Glaive
* Ability Type: Passive
* Targeting Type: N/A
* Ability Hotkey: G
Allows Luna to attack extra enemies with each Glaive attack. Each enemy struck beyond the first incurs a 35% damage loss, per unit.
* Level
* Mana Cost
* Cooldown
* Casting range
* Area of Effect
* Duration
* Allowed Targets
* Effects
* 1
* N/A
* N/A
* N/A
* 500
* N/A
* Enemy units and structures
* Bounces once
* 2
* N/A
* N/A
* N/A
* 500
* N/A
* Enemy units and structures
* Bounces Twice
* 3
* N/A
* N/A
* N/A
* 500
* N/A
* Enemy units and structures
* Bounces Three Times
* 4
* N/A
* N/A
* N/A
* 500
* N/A
* Enemy units and structures
* Bounces Four Times
Notes
• Luna's Attack does not function if she tries to attack a unit with any of the following: Maelstrom , Mjollnir , Sange , Sange & Yasha and Stygian Desolator.
• Moon Glaives take precedence over the following: Feedback (Diffusal Blade) and Cold Attack (Eye of Skadi).
Lunar Blessing
* Ability Type: Passive
* Targeting Type: N/A
* Ability Hotkey: L
Provides all nearby allied heroes with constant bonus damage as well as extra night vision for your hero.
* Level
* Mana Cost
* Cooldown
* Casting range
* Area of Effect
* Duration
* Allowed Targets
* Effects
* 1
* N/A
* N/A
* N/A
* 900
* N/A
* Allied heroes
* Provides full night vision range for Moon Rider as well as +8 damage to nearby heroes
* 2
* N/A
* N/A
* N/A
* 900
* N/A
* Allied heroes
* Provides full night vision range for Moon Rider as well as +16 damage to nearby heroes
* 3
* N/A
* N/A
* N/A
* 900
* N/A
* Allied heroes
* Provides full night vision range for Moon Rider as well as +24 damage to nearby heroes
* 4
* N/A
* N/A
* N/A
* 900
* N/A
* Allied heroes
* Provides full night vision range for Moon Rider as well as +32 damage to nearby heroes
Notes
Eclipse
* Ability Type: Active
* Targeting Type: Instant
* Ability Hotkey: E
Calls on the moon's magic, summoning a multiple Lucent Beams to damage targets around Luna. Damage is based on the level of Lucent Beam. Can be improved by Aghanim's Scepter
* Level
* Mana Cost
* Cooldown
* Casting range
* Area of Effect
* Duration
* Allowed Targets
* Effects
* 1
* 150
* 160 seconds
* N/A
* 675
* 1.8 seconds
* Enemy units
* Summons 4 Lucent Beams. Each target can only be hit 4 (6*) times
* 2
* 200
* 150 seconds
* N/A
* 675
* 3.6 (4.2*) seconds
* Enemy units
* Summons 7 (8*) Lucent Beams. Each target can only be hit 4 (6*) times
* 3
* 250
* 140 seconds
* N/A
* 675
* 5.4 (6.6*) seconds
* Enemy units
* Summons 10 (12*) Lucent Beams. Each target can only be hit 4 (6*) times
Notes
• Damage type: magical
• Can be improved by Aghanim's Scepter (* shows the improved values).
• Beams deal damage based on the level of Lucent Beam (Eclipse will not deal damage if you did not learn Lucent Beam).
• Beams are released between intervals of 0.6 seconds.
• Beams will stop if Luna is killed.
• Unlike individual Lucent Beam casts, Eclipse Lucent Beams do not ministun.
• Will not hit invisible units.
• Turns day into night for 10 seconds
------------------
Priestess of the Moon
Mirana Nightshade
* Affiliation: Sentinel
* Attack Animation: 0.3 / 0.7
* Damage: 38 - 49
* Casting Animation: 0.5 / 0.83
* Armor: 1.9
* Base Attack Time: 1.7
* Movespeed: 300
* Missile Speed: 900
* Attack Range: 600
* Sight Range: 1800 / 1200
The Priestess of the Moon is known for her deadly Arrow, which while difficult to land, will stun a target longer when fired from further away. She can send Stars down upon enemies around her to deal damage, and land an additional Starfall to one target at her feet. Mirana can also Leap small distances to escape or chase, and when she touches down, allies in the area are enchanted with movement speed. Her ultimate Moonlight Shadow enables her to briefly render her entire team invisible, for a group surprise attack or retreat. While always hard to catch, Mirana is most deadly and feared when keeping her own prey from fleeing.
A matriarch and high priestess of Elune's blessed order, Mirana Nightshade serves as a light in darkness for the front line of the Sentinel ranks, raining arrows and falling stars alike upon the shambling undead masses of the Undead Scourge, while her very presence is said to be so holy that it melts away the fatigue of nearby allies, giving them greater haste on the battlefield. In times of need however, she can fade herself and others around her into the safety of invisibility, making her a potent supporter matched by few.
Starfall
* Ability Type: Active
* Targeting Type: Instant
* Ability Hotkey: T
Calls down a wave of meteors to damage each nearby enemy. One random enemy unit within 175 aoe will get hit again for half the damage.
* Level
* Mana Cost
* Cooldown
* Casting range
* Area of Effect
* Duration
* Allowed Targets
* Effects
* 1
* 100
* 12 seconds
* N/A
* 625
* N/A
* Enemy unit
* 75 damage per wave
* 2
* 120
* 12 seconds
* N/A
* 625
* N/A
* Enemy unit
* 150 damage per wave
* 3
* 140
* 12 seconds
* N/A
* 625
* N/A
* Enemy unit
* 225 damage per wave
* 4
* 160
* 12 seconds
* N/A
* 625
* N/A
* Enemy unit
* 300 damage per wave
Notes
• Damage type: magical
• One random enemy unit in a 175 AoE around her has a chance to get hit again by Starfall and take half of the said damage.
• This skill is not blocked by Linken's Sphere.
Elune's Arrow
* Ability Type: Active
* Targeting Type: Point
* Ability Hotkey: R
Fires an arrow to a location with deadly precision, dealing large damage and stunning the first unit it strikes. Stun duration increases based on how far the target is, ranging from 0.5 to 5 seconds. Has 3000 range.
* Level
* Mana Cost
* Cooldown
* Casting range
* Area of Effect
* Duration
* Allowed Targets
* Effects
* 1
* 100
* 25 seconds
* 3000
* 115
* 0.5 - 5 seconds
* Enemy unit
* Deals 90 damage
* 2
* 100
* 25 seconds
* 3000
* 115
* 0.5 - 5 seconds
* Enemy unit
* Deals 180 damage
* 3
* 100
* 25 seconds
* 3000
* 115
* 0.5 - 5 seconds
* Enemy unit
* Deals 270 damage
* 4
* 100
* 25 seconds
* 3000
* 115
* 0.5 - 5 seconds
* Enemy unit
* Deals 360 damage
Notes
• Damage type: magical
• For every 150 distance the arrow travels, the stun duration upon impact increases by 0.5 seconds. For example, an arrow that travels for 300 range stuns for 1 second, and an arrow that travels at least 1500 range stuns for 5 seconds (which is the maximum stun duration).
• The stun duration is determined by the distance between where Mirana fired the arrow and where the arrow hits its target.
• Invisible units will not be stunned, but will still take damage.
• The '-aa' command can be used to know the accuracy of your arrows (heroes hits / arrows fired)
Leap
* Ability Type: Active
* Targeting Type: Instant
* Ability Hotkey: E
Mirana's wild Frostsaber leaps forward into battle, empowering allies with a ferocious roar upon landing. Speed bonus lasts 10 seconds.
* Level
* Mana Cost
* Cooldown
* Casting range
* Area of Effect
* Duration
* Allowed Targets
* Effects
* 1
* 40
* 30 seconds
* N/A
* 775
* 10 seconds
* Allied Hero
* 630 distance, 4% IAS and MS increase
* 2
* 35
* 26 seconds
* N/A
* 775
* 10 seconds
* Allied Hero
* 690 distance, 8% IAS and MS increase
* 3
* 30
* 22 seconds
* N/A
* 775
* 10 seconds
* Allied Hero
* 780 distance, 12% IAS and MS increase
* 4
* 20
* 18 seconds
* N/A
* 775
* 10 seconds
* Allied Hero
* 840 distance, 16% IAS and MS increase
Notes
• Leap uses a 0.01 second Wind Walk to dodge any projectiles currently in route to Mirana, so if the enemy has true sight of Mirana she won't be able to dodge projectiles using Leap.
Moonlight Shadow
* Ability Type: Active
* Targeting Type: Instant
* Ability Hotkey: W
Turns Nightshade and all allied heroes invisible. If Invisibility is broken, it gets restored after the fade time during the shadow duration.
* Level
* Mana Cost
* Cooldown
* Casting range
* Area of Effect
* Duration
* Allowed Targets
* Effects
* 1
* 175
* 180 seconds
* N/A
* Global
* 11 seconds
* Allied Heroes Only
* 2.5 seconds fade time
* 2
* 175
* 160 seconds
* N/A
* Global
* 11 seconds
* Allied Heroes Only
* 2 seconds fade time
* 3
* 175
* 140 seconds
* N/A
* Global
* 11 seconds
* Allied Heroes Only
* 1.5 seconds fade time
Notes
• Units affected will not auto attack enemies.
• Magic immune allies will be affected.
------------------
Stealth Assassin
Rikimaru
* Affiliation: Sentinel
* Attack Animation: 0.3 / 0.3
* Damage: 48 - 52
* Casting Animation: 0.4 / 0.51
* Armor: 5.7
* Base Attack Time: 1.7
* Movespeed: 300
* Missile Speed: Instant
* Attack Range: 125 (melee)
* Sight Range: 1800 / 800
The Stealth Assassin's ultimate allows him to passively regain Invisibility after an attack or using an ability. He could be anywhere, at any time, and therein lies his strength. His preferred attack is obviously to Backstab someone, inflicting greater damage as he grows more agile. He can also Blink Strike towards his enemies to quickly get in range of attack, making it even harder to escape or catch him. Once he decides to reveal himself, Rikimaru can unleash a Smoke Screen in a moderate area, which gradually expands, silencing anyone inside, slowing them down, and causing them to miss. Only a fool would continue fighting while blind, deaf and dumb, but Assassins have no room for remorse.
Born as the heir to the satyr dominion, Rikimaru was trained by the mightiest warriors of his race. However, the power of the Burning Legion managed to corrupt many of his kind, leaving them as mindless beasts in the forest. Vowing revenge against the Scourge, he sharpened his skills for battle. Using his small size to his advantage, he can render himself invisible, enabling him to stab his enemies in the back. He can also use thick smoke as a cover, to silence his enemies and become nearly untouchable.
Smoke Screen
* Ability Type: Active
* Targeting Type: Area
* Ability Hotkey: C
Throws a smoke bomb down in the area, silencing opponents and causing them to miss on most of their attacks. Also slows by 25% at all levels.
* Level
* Mana Cost
* Cooldown
* Casting range
* Area of Effect
* Duration
* Allowed Targets
* Effects
* 1
* 75
* 15 seconds
* 350
* 250
* 6 seconds
* Enemy Unit
* 40% miss, -25% IAS and MS, Silence
* 2
* 80
* 15 seconds
* 350
* 275
* 6 seconds
* Enemy Unit
* 50% miss, -25% IAS and MS, Silence
* 3
* 85
* 15 seconds
* 350
* 300
* 6 seconds
* Enemy Unit
* 60% miss, -25% IAS and MS, Silence
* 4
* 90
* 15 seconds
* 350
* 325
* 6 seconds
* Enemy Unit
* 70% miss, -25% IAS and MS, Silence
Notes
• Does not silence castable items.
Blink Strike
* Ability Type: Active
* Targeting Type: Unit
* Ability Hotkey: B
Teleports to a unit and strikes it if it is a foe, dealing bonus damage.
* Level
* Mana Cost
* Cooldown
* Casting range
* Area of Effect
* Duration
* Allowed Targets
* Effects
* 1
* 50
* 30 seconds
* 700
* N/A
* N/A
* Any Target
* Deals 30 extra damage
* 2
* 50
* 20 seconds
* 700
* N/A
* N/A
* Any Target
* Deals 60 extra damage
* 3
* 50
* 10 seconds
* 700
* N/A
* N/A
* Any Target
* Deals 90 extra damage
* 4
* 50
* 5 seconds
* 700
* N/A
* N/A
* Any Target
* Deals 120 extra damage
Notes
• Damage type: physical
• Bonus damage is dealt before Rikimaru's regular attack.
• Teleports to the back of the target, forcing a backstab on the next attack.
• If the target is an ally, no damage will be dealt.
Backstab
* Ability Type: Passive
* Targeting Type: N/A
* Ability Hotkey: K
The Stealth Assassin is not afraid to fight dirty, and specializes in attacking his opponents from behind.
* Level
* Mana Cost
* Cooldown
* Casting range
* Area of Effect
* Duration
* Allowed Targets
* Effects
* 1
* N/A
* N/A
* N/A
* N/A
* N/A
* Enemy Units
* Deals 0.25x the Agility of Rikimaru to the target
* 2
* N/A
* N/A
* N/A
* N/A
* N/A
* Enemy Units
* Deals 0.5x the Agility of Rikimaru to the target
* 3
* N/A
* N/A
* N/A
* N/A
* N/A
* Enemy Units
* Deals 0.75x the Agility of Rikimaru to the target
* 4
* N/A
* N/A
* N/A
* N/A
* N/A
* Enemy Units
* Deals 1.00x the Agility of Rikimaru to the target
Notes
• Damage type: physical
• Even if the animation is shown for Rikimaru's images the effect will not work.
• Bonus damage from Backstab can't be evaded.
Permanent Invisibility
* Ability Type: Passive
* Targeting Type: N/A
* Ability Hotkey: E
Rikimaru becomes permanently invisible when not attacking.
* Level
* Mana Cost
* Cooldown
* Casting range
* Area of Effect
* Duration
* Allowed Targets
* Effects
* 1
* N/A
* N/A
* N/A
* N/A
* N/A
* N/A
* 3 second fade time
* 2
* N/A
* N/A
* N/A
* N/A
* N/A
* N/A
* 2.25 second fade time
* 3
* N/A
* N/A
* N/A
* N/A
* N/A
* N/A
* 1.5 second fade time
Notes
• Rikimaru will not auto attack enemies.
• If Rikimaru is silenced this ability will be disabled.
---------------
Troll Warlord
Jah'rakal
* Affiliation: Sentinel
* Attack Animation: 0.3 / 0.3
* Damage: 38 - 56
* Casting Animation: 0.51 / 0.3
* Armor: 2
* Base Attack Time: 1.7
* Movespeed: 300
* Missile Speed: 1200
* Attack Range: 500
* Sight Range: 1800 / 800
The Troll Warlord is a pure fighter, able to attack from a distance or up close, where he becomes stronger overall and may also bash. He capitalizes on attack speed, being able to strike and move quickly, as well as enhance his allies to sometimes do the same. Jah'rakal can also Blind his opponents, making it difficult for them to land attacks. Additionally, successive attacks landed on a target enable greater focus for Jah'rakal, greatly increasing his attack speed. If he is able to acquire items and momentum soon enough, there aren't many fighters who can best him.
When the Sentinel first gathered their forces, The Troll Warriors were considered primitive and unreliable. Their pride wounded, many refused to join, some even considering siding with the Scourge. Only a hotheaded young Warlord called Jah'rakal joined the Sentinel. Known as "Blinding Axe" in troll tongue, both for the blinding speed of his axes and his trademark blind technique, his unstoppable rampages have already made him a legend among his allies. However Jah'rakal fights not for the Sentinel, or even to defend the Ancients, but to show Elves, Men, Orcs and anyone else that trolls are the best fighters in the world.
Berserker Rage
* Ability Type: Toggle
* Targeting Type: Instant
* Ability Hotkey: G
Jah'rakal goes berserk, using his throwing axes as melee weapons. He gains bonus damage, movement speed, attack speed, hit points, armor, and the Bash ability, but can only attack at melee range.
* Level
* Mana Cost
* Cooldown
* Casting range
* Area of Effect
* Duration
* Allowed Targets
* Effects
* 1
* 0
* 0 seconds
* N/A
* N/A
* Until Switched Back
* Self
* Switches between Melee and Ranged
* 2
* 0
* 0 seconds
* N/A
* N/A
* Until Switch Back
* Self
* Switches between Melee and Ranged
* 3
* 0
* 0 seconds
* N/A
* N/A
* Until Switched Back
* Self
* Switches between Melee and Ranged
* 4
* 0
* 0 seconds
* N/A
* N/A
* Until Switched Back
* Self
* Switches between Melee and Ranged
Notes
• When Jah'rakal goes into melee mode he gets the following bonuses: +20 Movement Speed (+30 at level 4 of the skill), +15 damage, reduces his base attack time to 1.55, the Bash ability and 100 extra HP.
• Has a 0.1 seconds transformation time.
• You can dodge stuns while transforming.
Bash
* Ability Type: Passive
* Targeting Type: N/A
* Ability Hotkey: N/A
Gives a chance that an attack will do bonus damage and stun an opponent for 2 seconds.
* Mana Cost
* Cooldown
* Casting range
* Area of Effect
* Duration
* Allowed Targets
* Effects
* N/A
* N/A
* N/A
* N/A
* 0.8 seconds
* Any unit
* 10% chance to deal 20 bonus damage and stun
* N/A
* N/A
* N/A
* N/A
* 1.2 seconds
* Any unit
* 10% chance to deal 30 bonus damage and stun
* N/A
* N/A
* N/A
* N/A
* 1.6 seconds
* Any unit
* 10% chance to deal 40 bonus damage and stun
* N/A
* N/A
* N/A
* N/A
* 2 seconds
* Any unit
* 10% chance to deal 50 bonus damage and stun
Notes
• Damage type: magical
• Jah'rakal only gets this skill when he is in melee form.
• The stun goes through magic immunity.
• Does not stack with Cranium Basher.
Blind
* Ability Type: Active
* Targeting Type: Unit
* Ability Hotkey: D
A searing light blinds the vision of a target enemy unit, making it miss on some attacks.
* Level
* Mana Cost
* Cooldown
* Casting range
* Area of Effect
* Duration
* Allowed Targets
* Effects
* 1
* 20
* 15 seconds
* 700
* N/A
* 15 seconds
* Enemy units
* 20% miss chance
* 2
* 20
* 12 seconds
* 700
* N/A
* 15 seconds
* Enemy units
* 28% miss chance
* 3
* 20
* 9 seconds
* 700
* N/A
* 15 seconds
* Enemy units
* 36% miss chance
* 4
* 20
* 6 seconds
* 700
* N/A
* 15 seconds
* Enemy units
* 44% miss chance
Notes
Fervor
* Ability Type: Passive
* Targeting Type: N/A
* Ability Hotkey: F
When Jah'rakal engages an opponent, his animalistic nature grants him even greater proficiency in single combat. With each continuous blow on the same target, Jah'rakal gains understanding of the prey's defenses, and guides each strike with greater ease than the last.
* Level
* Mana Cost
* Cooldown
* Casting range
* Area of Effect
* Duration
* Allowed Targets
* Effects
* 1
* N/A
* N/A
* N/A
* N/A
* N/A
* Self
* 5% increased attack speed per attack
* 2
* N/A
* N/A
* N/A
* N/A
* N/A
* Self
* 10% increased attack speed per attack
* 3
* N/A
* N/A
* N/A
* N/A
* N/A
* Self
* 15% increased attack speed per attack
* 4
* N/A
* N/A
* N/A
* N/A
* N/A
* Self
* 20% increased attack speed per attack
Notes
• Maximum of 100% increased attack speed.
• If Jah'rakal changes targets, his rage counter drops to half of where it was.
Battle Trance
* Ability Type: Active
* Targeting Type: Instant
* Ability Hotkey: R
Jah'rakal unconsciously uses dormant magic to awaken the savagery of every warrior on the battlefield. Greatly increases attack speed for a short duration, and lasts twice the duration on Jah'rakal.
* Level
* Mana Cost
* Cooldown
* Casting range
* Area of Effect
* Duration
* Allowed Targets
* Effects
* 1
* 75
* 20 seconds
* N/A
* Global
* 5 seconds (allies) / 10 seconds (self)
* Allied units / Self
* Increases attack speed by 60%
* 2
* 75
* 20 seconds
* N/A
* Global
* 5 seconds (allies) / 10 seconds (self)
* Allied units / Self
* Increases attack speed by 100%
* 3
* 75
* 20 seconds
* N/A
* Global
* 5 seconds (allies) / 10 seconds (self)
* Allied units / Self
* Increases attack speed by 140%
Notes
• Only works on allied hero units.
• Does not affect illusions.
-------------
Gyrocopter
Aurel Vlaicu
* Affiliation: Sentinel
* Attack Animation: 0.2/0.97
* Damage: 41 - 51
* Casting Animation: 0.3/0.5
* Armor: 2
* Base Attack Time: 1.7
* Movespeed: 305
* Missile Speed: 3000
* Attack Range: 375
* Sight Range: 1800 / 800
Raised amongst the dwarven mining clan, Aurel grew up with a fascination for making things explode. Such tendencies were considered healthy in the mining society as a dwarf's skill with explosives determined his pay, his rank and of course, his popularity amongst the females. Unlike the rest of the clan however, Aurel sought to use his skills for more than just blowing up rocks. By combining controlled detonations with thick metal to direct their force, Aurel is able to create everything from engines to missiles. Excited to be able to put his inventions to the test, Aurel's presence on the battlefield promises to be a blast!
Rocket Barrage
* Ability Type: Active
* Targeting Type: Instant
* Ability Hotkey: R
Gyrocopter unleashes a massive salvo of rockets, striking random units in a 400 aoe. Fires 30 rockets over 3 seconds.
* Level
* Mana Cost
* Cooldown
* Casting range
* Area of Effect
* Duration
* Allowed Targets
* Effects
* 1
* 90
* 6.5 seconds
* N/A
* 400
* 3 seconds
* Enemy Units
* 10 dmg/rocket
* 2
* 90
* 6.5 seconds
* N/A
* 400
* 3 seconds
* Enemy Units
* 13 dmg/rocket
* 3
* 90
* 6.5 seconds
* N/A
* 400
* 3 seconds
* Enemy Units
* 16 dmg/rocket
* 4
* 90
* 6.5 seconds
* N/A
* 400
* 3 seconds
* Enemy Units
* 19 dmg/rocket
Notes
• The rockets can only hit units you have vision over.
• Damage type: magical
Homing Missile
* Ability Type: Active
* Targeting Type: Unit
* Ability Hotkey: E
The Gyrocopter launches a homing missile that will follow the target until it impacts. The missile is inactive for 3 seconds upon launch and then begins slowly accelerating towards the target. Stuns the target for 2.5 seconds and deals damage based on how much it traveled. The missile can be destroyed by 3 attacks from a hero or tower.
* Level
* Mana Cost
* Cooldown
* Casting range
* Area of Effect
* Duration
* Allowed Targets
* Effects
* 1
* 120
* 20 seconds
* 1050
* N/A
* 2.5 seconds
* Enemy unit
* Damage up to 100 and stun
* 2
* 130
* 17 seconds
* 1050
* N/A
* 2.5 seconds
* Enemy unit
* Damage up to 200 and stun
* 3
* 140
* 14 seconds
* 1050
* N/A
* 2.5 seconds
* Enemy unit
* Damage up to 300 and stun
* 4
* 150
* 11 seconds
* 1050
* N/A
* 2.5 seconds
* Enemy unit
* Damage up to 400 and stun
Notes
• Towers do half damage to the rocket.
• Enemy has vision over the rocket once it starts moving.
• The crosshair over the target is visible to allies only.
• Damage type: magical
• Minimum damage is 50.
• Maximum of damage is reached when the rocket is 2000 units away from the point where it started
Flak Cannon
* Ability Type: Active
* Targeting Type: Instant
* Ability Hotkey: F
The Gyrocopter enables all of its cannons, allowing its attacks to strike all enemies in a 800 aoe. Lasts for a limited number of attacks or 15 seconds. Does not work with illusions.
* Level
* Mana Cost
* Cooldown
* Casting range
* Area of Effect
* Duration
* Allowed Targets
* Effects
* 1
* 50
* 20 seconds
* N/A
* 800
* 3 attacks or 15 seconds
* Enemy units
* Each enemy in AoE takes damage
* 2
* 50
* 20 seconds
* N/A
* 800
* 4 attacks or 15 seconds
* Enemy units
* Each enemy in AoE takes damage
* 3
* 50
* 20 seconds
* N/A
* 800
* 5 attacks or 15 seconds
* Enemy units
* Each enemy in AoE takes damage
* 4
* 50
* 20 seconds
* N/A
* 800
* 6 attacks or 15 seconds
* Enemy units
* Each enemy in AoE takes damage
Notes
• Your attack range is still limited to 375 range.
• Attack modifiers only work vs primary target.
Call Down
* Ability Type: Active
* Targeting Type: Ground
* Ability Hotkey: C
The Gyrocopter launches two missiles at the targeted area. The first missile strikes in 2 seconds, followed by the second missile at 4 seconds. Enemies in the area when a missile strikes are damaged and slowed.
* Level
* Mana Cost
* Cooldown
* Casting range
* Area of Effect
* Duration
* Allowed Targets
* Effects
* 1
* 125
* 55 seconds
* 1000
* 400
* 2/3 seconds *
* Enemy units
* Deals 250/100* damage and slows for 20%/50%*
* 2
* 125
* 50 seconds
* 1000
* 400
* 2/3 seconds *
* Enemy units
* Deals 300/150* damage and slows for 20%/50%*
* 3
* 125
* 45 seconds
* 1000
* 400
* 2/3 seconds *
* Enemy units
* Deals 350/200* damage and slows for 20%/50%*
Notes
• (*) First rocket/second rocket
• The visual warning indicator is visible for allies only. The enemies can see the rockets fly out of you though.
• Damage type: magical
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